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**B Grade** OcUK GeForce Titan X 12288MB GDDR5 PCI-Express Graphics Card
B Grade items may have been used, have damaged packaging, missing accessories or a combination of these.
Some items may have scuff marks or slight scratches but should otherwise be an operable product.
TITAN, TITAN Black, and TITAN Z: graphics cards that raised every bar and claimed countless benchmark records. Built from the highest-performing chips, the latest innovations, and premium materials, previous-generation TITAN GPUs made heads turn and instilled envy in every gamer. Now, there’s a new TITAN, one built for Virtual Reality and 4K gaming. With a faster Maxwell GPU and an unprecedented 12GB frame buffer, our new TITAN reigns supreme, outperforming all challengers. The name of this new champion? TITAN X. The ultimate GPU.
TITAN X is the ultimate gaming GPU, designed to tackle the latest games with ease, be that at 1920x1080, 2560x1440, or 3840x2160. Twice as fast and twice as energy efficient as previous-generation TITANs, and with double the memory, TITAN X lets you game at any resolution with all the effects cranked up.
TITAN X dominates our performance charts thanks to its expanded, faster Maxwell GPU, which boasts 3072 single-precision CUDA Cores, 3072 kilobytes of L2 cache, 192 Texture Units, 92 ROP Units, and a 384-bit memory interface. Compared to previous-generation TITANs, TITAN X has more of the key components that accelerate your framerate, in addition to a faster clock speed.
TITAN X’s energy efficient Maxwell architecture enables improved performance and gifts TITAN X with significant overclocking headroom. To help, we’ve packed TITAN X with high-capacity VRMs with 10% power headroom, a 6-phase GPU power supply with overvolting capabilities, and a dedicated 2-phase power supply for the 12GB of 7Gbps memory. Together, these overclocking features and Maxwell's overclocking headroom power TITAN X to even greater speeds.
Thanks to our continual investment in R&D you can further increase TITAN X’s performance with Multi-Frame Sampled Anti-Aliasing (MFAA), a NVIDIA-exclusive anti-aliasing technique that produces an image that looks similar to high-quality Multisample Anti-Aliasing, yet is 10-30% faster depending on the mode and system configuration. Enabled automatically in compatible games via GeForce Experience, MFAA gives you faster performance for free, and the headroom to enable extra eye candy.
In addition to MFAA, our R&D has resulted in innovative advancements like Dynamic Super Resolution (DSR), which delivers 4K-quality graphics to 1920x1080 and 2560x1440 monitors, and our extensive library of NVIDIA GameWorks effects, which add immersive PC-exclusive enhancements to games such as Dying Light and The Witcher 3: Wild Hunt. Our most recent advancement is Voxel Global Illumination (VXGI), a lighting, shading, and reflection rendering system that approaches the level of fidelity, immersion and realism provided by Ray Tracing, the gold standard for rendering that’s used in your favorite animated blockbusters.
Unlike Ray Tracing, VXGI is specifically built for the capabilities of Maxwell GPUs, enabling it to run in real-time on a single graphics card. This you can see for yourself in the interactive Apollo 11 demo that debunks decades-old moon landing conspiracies by recreating the conditions, lighting and shading of the momentous event in near-perfect detail.
Created by Quixel in Unreal Engine 4, the “Sci-Fi Hallway Scene” exemplifies the fidelity-enhancing properties of VXGI. Development of this scene was accelerated as the placing and tweaking of numerous individual light could be skipped, letting VXGI calculate and render light, shadows, ambient occlusion effects, and reflections.
TITAN X takes today’s most demanding games and scenarios in its stride, and at the recent Game Developers Conference (GDC) the world saw its full range of capabilities in next-gen experiences, too. Of those experiences, Virtual Reality (VR) is poised to be the next-big thing. Why? Because you’re immersed in the game in a way that was previously impossible. It’s you, directly in the game, with a real stereoscopic viewpoint, often with physical extensions of your body rendered on-screen when exploring and interacting with objects. It’s nigh on impossible to effectively describe, but once you try it you’ll be taken aback, gawping with wonder and grinning like a Cheshire cat. It truly is the future of gaming.
Unsurprisingly then, wherever you went at GDC jaws were dropping left and right thanks to the many VR demos, and powering the graphically advanced showcases from leading developers such as Crytek and Epic was TITAN X. Each demo was rendered on a VR headset with two high-resolution displays running at 90Hz, requiring a constant 90 frames per second, per screen, and TITAN X was the only GPU in town up to the task.
TITAN X’s performance makes it equally adept at running next-gen experiences, like Epic Games’ Unreal Engine 4 Kite demo that demonstrates the fidelity possible in future games. Featuring fully dynamic direct and indirect illumination, cinematic-quality depth of fi