MOHAA. Everything was right about it; the maps, the engine, the hit boxes, the weapons. The lack of support, a lousy publisher trying to cash in, and cheating killed it.
Agreed, absolutely fantastic game, the Multiplayer aspect makes my mouth drool even now.
It was a shame that EA bought out and the 2015 disbanded, with EA originally being only the publisher I would have hoped they would have taken it far. It lacked Anti-Cheat but the Spearhead and Vanilla communities came up with their own 3rd party - which is the only example along with the one for CS (forget name black-something?)
I worked my way through 3 boxes of Mohaa and 5 disc's of Spearhead I played the game that much.
St.Lo, Renan, V2 and The Bridge - good times.
I also an now adoring CoD4, it reminds me of Moh in a way, its fast in your face non stop action and requires skill and concentration (Hardcore only, I ain't no noob, fool) and I can get to the top of the board which I haven't dose since BF2; and that, is another game entirely!
BF2/DC/BFV/1942 - Game I spent again so so many hours on (was I ever 15?) '42 kicked it off showing that large scale combat was possible - planes, tanks and fps gunnin' to boot. It was terrible at first but the patches started to roll out, people learnt the game you get a good ol' tank convoy rolling around flags, planes dive-bombing positions and your really feel panic at not wanting to lose the tank you just spent 10 minutes camping for and would try for dear life to get the angle of the turret just right to kill the person at the other side of hill.
DC - best mod ever and IMO better the CS (mod wise), there was a hell of a lot of work in that mod, vast amounts of maps, textures, vehicles of all sorts and a community that weren’t all complete twits, if BF2 wasn't released then it would have been fantastic to see v1. Shame they were hired and then dropped by DICE/EA - but it gave them the leg into the Games Market so good on them.
BF2 - Desert Wombats, ah yes what a game, we had waited so long for that game we were teased and rubbed with its sweet goodness and in June 2005
eek
it came, and what a game, DICE really did roll out all the stops to get this game right, it was just so right, it was so much smoother than the previous Battlefield engines, the lag was gone, everything was clean and precise and the game ran rather well on all machines (even the dx8.1 cracked Ti4xxx's
).
The rank system really was a pain, I had to be top, no matter what I would get in that Blackhawk and whore like a mofo, getting all your engineers and medic in the back in the right positions meant you could fly round and be untouchable - well that’s what the rest of DW though until I was on the other end in my T-90 (
).
It didn’t suffer from cheating much (on our server) and wasn’t plagued by a lack of support as everything major was fixed and then it rally was all being answered, the Blackhawk was nerfed, so was bunny hopping, launcher nades, C4 cars - it was what the made the game so infuriating yet so dam cool in the first place, the game wasn't impossible just people who lacked ability moaned and moaned and ultimately changed the game entirely, for the worse, imo.
CS/CSS – great game, well balanced, plenty of servers, good for a blast, never got into competitive matches.
UT2k4 – liked this for the vehicles like game play of battlefield, it’s a UT game so Netcode, Graphics, Gameplay, Performance all the best you can get, shame not so many people played it, it was fantastic, but people probably thought that it was just 99/UT2k3.
Jesus, that’s some rambling, I better sleep!