Soldato
I'll post some replays of me versus Indie, he does my nut in with Speedling harass into muta harass into mass expansion.
I would say this level of play is good enough to beat most < 600 level diamond protoss players. Even at a 100 apm I struggle to beat this kind of harass.
I'm getting closer though.... I want to test my new build. But seriously I think the key is abusing speedlings for map control. As protoss I'm scared of committing to too many gateway units and being unable to break a spine crawler / speedling defense. If you waste your units on a failed assault you lose immediately.
If you see a Protoss player gearing up for 2 gate harass then build a couple spine crawlers, 20 or so speedlings. And trust me, you cannot break a zerg on 2 gates against that kind of defense. When I pull back to tech up, you can expand, once maybe even twice with map control. Because I can't afford to make many units while teching. What Indie does at this point once he sees off my early pressure is to go muta->expand. His mutas pin me in my base and waste my apm (which means I can't macro or counter attack effectively) while he drones up. When I finally cobble together an offensive force, he's ready for it with a roaring economy and upgraded roaches and hydras. Basically all he has to do is contain me until I mine out of my main and then I can't afford to keep up with his unit production.
You can try your new build tonight if the missus will let me I did say we'd go out tonight though, but theres always late night
Hows your PvZ fairing now after our mass games!? we must have played about 20 now!
Out of interest, whats my APM?
TBH its the only thing we have in our arsenal at the moment.
The problem is at Gold level the Toss player will 100% of the time base race me if I put mutas into his base and he thinks he cant kill them off. (actually Terrans tend to lift off and base race me a lot too). They almost never retreat back to their base to fend off the attack. By the time my mutas get back across the map... well I'm never in good shape.
Mass lings are no good against colossus or VR. (and do terribly against zealots too)
Generally the ebb and flow of my ZvP games are. He will timing push me early on, which will either kill me off if its a 3-4 gate or I will hold it off and tech. If he pushes before I have 8 mutas again... GG. If I have 8 Mutas and he attacks I will push it back. but I will find 99million cannons + stalkers in his base.
If I attack him before his Colossus push I will do terrible terrible damage to his mineral line and he will all all in against me. which my ling/roach army cant prevent. So if I don't get the mutas back in time I will lose, if I send the mutas back early (i.e. before I have done a tonne of damage to his mineral line), then he can still rebuild a competent army fast enough to keep pressure on me.
I never ever feel like I have map control against toss (Against Terran I have the opposite feeling, I have 90% map control and still know it makes not a blind bit of difference).
Maybe I need to change my Toss BO a bit and build 4 lings (scouts) followed by 4 roaches (to guard my choke) then go mass ling there in. This will allow me to save up gas and get mutas out earlier. Assuming I don't end up fighting mass lotts I should be ok. I guess additionally I should be not looking to engage his lott/stalker army with my lings. But looking to keep threatening to attack his base whilst he is out on the field. With this threat I guess I will have the freedom to expand. which will allow me to mass mutas and strengthen my economy.
I'll give it a go,
My Terran/Toss BO normally consists of the following
10 Overlord (and scout)
15 Gas
14 Pool
15 Overlord
Then ill pump out 6 lings and start researching Speed upgrade. (you can do both of these when your pool pops)
save for a Queen, and a couple more lings.
I normally expand between 21-25.. obviously depending on what the protoss is doing!
If their going for 2 gate agression, pump out more lings ontop of your first 6, leave them outside his ramp and keep him in his base as long as you can..DONT loose the lings. get your expansion down and sunken/drone up.
If their going 1 gate tech, then take yoru expo, drone up and get lair with your next 100 gas.
remember to keep an eye on his unit count, to make sure hes not just hidden gates in his base. its worth sacrificing an overlord for.
Just match whatever he builds. and when he does come out, surround when you attack.
4lings to every 1 zealot imo
Also.. Roaches are useless early game, don't bother building them, just spend the money on speedlings instead. much better for map control, much nicer to micro, and you can flank with them or do small raids on their economy line when they do eventually move out.
Roaches are slowww unless on creep, and are totally inefective vs a bunch of Zealots, especially when you dont have T2 speed...
my normal transition is Lings > Muta > Roach/Hydra
Unless i see an early archives, i'll nearly always go Muta. early Archives normally result in me going burrowed roaches, but then mutas afterwards anyway. Their Zergs most powerful weapon imho.
Also, don't be greedy and just make masses of them, you'll only need between 8-12 to make them super effective.
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