What do you guys think marauders, overpowered or ok? (might be opening pandora's box here)
Pretty op'ed for sure, way too cost effective for a T1.5 unit.
What do you guys think marauders, overpowered or ok? (might be opening pandora's box here)
then why blizzard not nerfing them, they're nerfing tanks (am I glad they are doing that).
For protoss players having trouble with Terran here's a few of my recent games (today) that all kinda follow a similar theme: basically harass and contain, expand/tech, hold their push (if it comes) and then crush.
http://www.sc2replayed.com/replays/72704-1v1-terran-protoss-kulas-ravine
http://www.sc2replayed.com/replays/72707-1v1-terran-protoss-steppes-of-war
http://www.sc2replayed.com/replays/72705-1v1-terran-protoss-lost-temple
http://www.sc2replayed.com/replays/72709-1v1-terran-protoss-lost-temple
What do you guys think marauders, overpowered or ok? (might be opening pandora's box here)
baby or not, as far as I know blizzard takes balance very seriously, if it was op surely they'd nerf it as soon as possible in 1.1
baby or not, as far as I know blizzard takes balance very seriously, if it was op surely they'd nerf it as soon as possible in 1.1
Thats the thing I am tired of people shaming me because I play terran. They even go as far as insulting me in the begging of the match " oh another noob terran this game is going to be crap".
They all say terran overpowered but if they were "which means clear advantage in every game then there would be no tournaments or tournaments with only race - terran.
So far the only part I can agree on is that tanks are overpowered but marauders? mules? banshees? Vikings? are people bashing terran so much or is there really a problem.
IMO this all depends on Map control. If you have enough control to take a 3rd Base (i.e. another mineral line) Then do it and focus on Gas collection primarily followed by getting enough drones to balance out your mineral requirements.
If you do not feel you have the map control to take a 3rd, but you have excess minerals. Stick your 3rd in-base. But be aware it is a short term fix. You will most likely need to expand (as Zerg need to have at least one more base than Terran and Toss to keep up) So your really using it to either end the game (an all-in as Indie said) or to gain map control, allowing you to expand (or double expand)
iv decided that mutalisks are rediculously OP, had 4 zvt games today and just got owned by mutas.
Well I've played a lot with all races (mainly Protoss) and I'm in the top 20 in my Plat division.
I don't think Terran are OP tbh. The only advantage is they are a bit more versatile early game. But you can stop any rush by them.. It is hard sometimes though I agree.
Every unit has a hard counter and I've seen them work against me and I've made them work against other people. If Terran were as ridiculous "OP" as everyone says then you'd be seeing 90%+ of the pros switch to them (there isn't much race loyalty when money is invovled, unless you're Idra, but he just likes a moan ).
I believe this is reasonably accurate and up to date. Although I'm not sure if they are just basing it off of tournaments.
http://www.gosugamers.net/starcraft2/database.php?sokord=&country=&race=&cat=
Theres no need for a 3rd hatch in your base, with injections your economy shouldn't get to crazy if your building units all the time. the Queens ability is there so we don't need to get multiple hatcheries anymore.
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