It's not that simple anymore. If Apple get real time ray tracing via the GPU then it will it many respects look better then a gtx 590 or a 6990. It is a very real possibility mobile device will look better graphically then desktop cards within a few generations. Its strongly looking like the mobile platform will be getting ray tracing first at useable speeds. Time will tell if I am right or wrong.
You really are a believer, aren't you? Mobile technology will never keep up with desktop GPUs in terms of graphics, it's plain and simple. They're designed to do different things and I can't see your "Apple" GPU making use of ray-tracing in foreseeable future (3-5 years).
If I am right games on an Ipad 4 with ray tracing could look absolutely stunning in comparison to next generation none ray tracing desktop PC cards. There are some really interesting bits of technology coming out for the mobile space. Free FSAA with zero performance loss is one such great idea.
But you're wrong, have no evidence for FSAA, talk bull**** about ray-tracing, you don't even have an idea what things in terms of future technology companies such as AMD and Nvidia predict. Sure, mobile technology is getting better every few months but its purpose is completely different to what you're trying to make out of it.
If you want a phone or tablets that can do 3d graphics then Apple are the best choice. Nvidia GPU chips are just too slow in the mobile market, way behind what Apple provide.
That's just a lot of rubbish talk, even my "old" Galaxy S has more horsepower in terms of graphics than iPhone 4. Things don't change with Apple as rapidly as you'd think, they usually lag behind the best at all times. This is one of the reasons technology geeks slate Apple, they just don't keep up (even though they do a damn good job in releasing mainstream products and making use of their features).
Apple are on a 12 months cycle which is double the length of Nvidia or ATI who are on a 6 month new product cycle at least from a GPU point of view.
Wrong again, Nvidia and
AMD are not on a 6-month cycle. Of course the technology in development is progressing rapidly but the release cycle is more like 12-18 months now. And you can really skip every second generation and keep up with the latest features. ATI is no longer, by the way.
Did you not bother looking at the screenshots or videos all of which show FSAA? It's very clearly on.
FSAA is pretty much the default for the GPU chip. I don't think I have even seen a game for it that doesn't have FSAA, most likely as the 3dchip has no performance drop for FSAA. All the HD games upgraded for the Ipad2 so far have FSAA, at least all the ones I have seen.
You can see FSAA turned on in screen shots and videos and its mentioned all over the web. Do I really have to dig out side by side videos or can you find them yourself?
http://appadvice.com/appnn/2011/03/...eal-racing-2-hd-ipad-finally-rolls-app-store/ "Real Racing 2 HD on an iPad 2 will be stunned with full-screen anti-aliasing," plus there are side by side comparison videos on youtube where you can see FSAA on and off.
I did have a look into that, the graphics don't amaze me, being able to render graphics in HD/Full HD resolution is pretty impressive in the real time. You can clearly see that physics is non-existent what means that it's either the CPU that is lagging behind or graphics that has not implemented any of these. And no, I did not notice FSAA in that video, will have a look again.
Of course I know what ray tracing is and anyone doing research knows its due in the upcoming mobile chips. It's not a question anymore of if, but a question of when, next gen or the gen after.
I will do some research on ray-tracing in mobile tech. now but I'm pretty sure that you misunderstood the purpose of implementing it in the forthcoming generations of mobile stuff.
We know next gen is meant to be x20 faster with a possibility of ray tracing although it will most likly be in the generation after. Anyone who thinks the Ipad 2 is a large jump forward should look at what's coming up with the next generation GPU chips. The SGX chip in the ipad 2 is just a refresh chip that's faster. The next generation is a true new 6 generation chip. This chip is going to be massively faster if it hits the target goals and PowerVR have a good track record of hitting the goals they state.
Graphically they are miles ahead of everyone else how can you say they are behind? You have it wrong anyway as I don't have a deep trust in Apple hardware. I have a good understanding of PowerVR hardware and trust in what PowerVR say. From a tablet or phone gaming point of view if you want the best graphics hardware and best looking games Apple are the best choice right now.
Whatever you call it, PowerVR's technologies aren't exclusive to Apple and although Apple makes them popular as they are, the latest technology is usually used by the competitors (I'm not talking about tablets here, I have not much idea about that market).