Played in the last edition of the rules, had fantasy lizardmen and 40k space marines. With my lizardmen i nearly lost every match except against the real newbies who would promptly kick my ass 2 months down the line, this was probably because i could never get the movement phase right, a big deal in fantasy. However with my 40k space marines i kicked ass and took names, it was a 2x10 tactical squad with Sargent's with power fists, 10 close combat scouts, devastator squad with 4 rocket launchers and 5 terminators with 2 assault cannons and terminator chaplin. Worked well, people got a little scared after seeing so many space marines in a 1000 point battle and then peeved off that their 300 point anti tank squad had no tanks to take out. didint like using tanks in that edition, i found tanks easy to take out with missiles from afar and power fists up close and no one likes a terminator squad that rerolls hits on the charge.