Hopefully this can be what GT5 should have been, there wasn't much content in GT5 as far as races went, and there were barely any secrets compared to the previous games. I remember people saying if you get to a certain A-Spec level the full damage model would be unlocked when in actual fact the damage was already unlocked, that was it. I'm also not a big fan in the vast majority of the roster being comprised of GT3, GT4 and GT PSP models, they did scrub up fairly well but it put a big downer on the whole experience for me.
We could have done with more tracks too, considering Polyphony had already designed many tracks for the previous games I can only assume that these weren't included due to poor time management or pure laziness. I daren't go into detail about the lack of tuning and customisation options, the screen tearing, the horrific shadows and the lacklustre soundtrack.