X-Com 2 - Announced

SPG

SPG

Soldato
Joined
28 Jul 2010
Posts
10,256
Wicked, really enjoy the Xcom games.

Hope the weapon the trees are little deeper this time, that was my only minor complaint of the last one. I still play it though and the multiplayer is great fun :)
 
Associate
Joined
9 Jan 2010
Posts
28
Location
Chistlehurst, Kent
Ever had the glitch on medium spaceships where every enemy teleports and appears in the same spot? I had about...

3 sectoid squads
2 super sectoids
2 mechtoids
1 mechpod thing
literally 7 or so zombie maker things... crystalyds
few groups of thin men
tons of mutons and a few muton elites

ALL of that spawned infront of my squad, one reveal cutscene after another until I was swarmed, it happened on ironman impossible too and how the hell I didn't lose a single member I do not know, only had 4 of em too, for the no squadsize upgrade achievement.

Not had that before!! That would really annoy me especially if I was playing conservatively.

I'm gonna have to start a new ironman game.
 
Soldato
Joined
22 Nov 2006
Posts
23,372
Are they using procedurally generated maps this time? Apparently they wanted to do it for the previous one, but couldn't get it to work. Which is why there was only a handful of them :/
 
Soldato
Joined
14 Dec 2009
Posts
3,593
I hope they make this one a bit more open, similar to the old X-Com games. I love the new Enemy Unknown/Within but it did feel a bit like it was on rails compared to the old games.
 
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