Hmm, I feel like all of the crucible should have been put on dedicated like the raid and trials, which irks me because that must have been a cost consideration only despite them saying otherwise.https://www.youtube.com/watch?v=04G1D5CVTKk
Looks like a better version of the current hybrid system on Destiny 1 is coming to Destiny 2. The part about matching people around the world I call BS on. I have a good experience with servers when doing that, also if you think logically a server with extremely fast and stable internet as a host is always better then a persons ****** internet that will have packet drops, I hear this excuse a lot from other Destiny players but Playing Overwatch with people from US/South America, Asia I've not once seen any lag.
edit: Might have read that wrong from their update. They do say every activity and then use the raid and trials as examples, so that should include all crucible matches right?
I understand what they say about immediacy, you don't get your character rubber-banding in Destiny because of their network model, but it doesn't make the other plays banding about any less frustrating. I feel that Destiny's network architecture has always been really upload intensive. I remember in the early days I couldn't complete a 6v6 match, my upload speed on regular Max ADSL couldn't maintain the sync. I put that down to the amount of data Bungie were collecting on its player base.