Oh joy!
If what Danoliver1 says doesn't work try going into the folder on your computer
AppData\Local\Temp\Oculus\
Locate the file
OculusRiftSensorDriver.msi
Run it as admin. When it's finished run the Oculus setup again.
Oh joy!
While waiting I re-installed yet again... And bingo! Bizarre!
While waiting I re-installed yet again... And bingo! Bizarre!
Speaking of mulitplayer games, Played almost two of hours Of Eleven: Table Tennis VR against RockSteddie last night. It really doesn't feel like VR, it amazing how close to the real game it actually is. I love Table Tennis but there is nobody near me who plays, so it's fantastic to be able to play against some guy in another country Very Competitive games too, RockSteddie is pretty damn good!! I am ashamed to say that I took unfair advantage of the fact that because of the Rift cable he wasn't able to return properly on his backhand side. I'm a win at all costs kinda guy
Close games and good fun All we needed was some beer. IF anyone else wants a game sometime I would be up for it.
Does anyone else get a noticeable amount of judder on the ball?
Just grabbed the game and it does it no matter what settings I use.
I also can't seem to rotate the bat into a comfortable position.
Does anyone else get a noticeable amount of judder on the ball?
Just grabbed the game and it does it no matter what settings I use.
I also can't seem to rotate the bat into a comfortable position.
Everything seems to be working now... I've in a very very small space so getting the two sensors happy with how close I am to them was a pain.
Is it best to have them at the same height?
I've got one about 40cm higher and 15cm further back than the other!?
It's not really the sensors, it's the play area I have in front of my desk.
VERY basic room plan:
The stair indent has a flat top but it's about 2 1.2 feet tall. My back is to the door when I sit so as you can see, not a huge amount fo space. I was thinking of getting a piece of worktop and putting it on the right side.
The Stars are the sensor locations, I've had to sit one on top of the PC!
Anything else free to play that is worth a go?
I had to do something similar. My PC room is large enough but I have a corner desk, so when marking the area and then aiming at the PC to 'confirm' both oculus and steamvr try and place the playable rectangle at a 45 degree angle making it much smaller. If I point straight at the wall to the right of the desk they're both happy. It really makes no difference so I don't know why they do this, as you can reorient which way forward is for any sitting games.OK so I had a play around with the sensor location and fooled the system into thinking I was facing my monitor when actually I was facing more towards the corner to the right of the PC. The left sensor is still in the same position but I mounted the right sensor in the corner where there's a windowsill and it works much better. Still not ideal but workable although I need to stand rather than sit. This gave me more room on my left and the stair indent is open at the top so I could move my arms much more freely. There's a lightshade directly above my right shoulder too which got a bit of a battering playing Robo Recall but it was ACE! Really immersive and to begin with there was a little bit of SDE but that went away within a minute or so and I got immersed into the game! Anything else free to play that is worth a go?
Really good fun though!
As you said, touch is the biggest difference Honestly if I could, I'd use the DK2 headset with the touch controllers. While the CV1 has marginally better image quality, less SDE and inbuilt headphones, god rays are now a thing and it is significantly less comfortable for me as a glasses wearer - it pushes the nosepads hard into the bridge of my nose to the point where it is painful after 20 minutes, a problem I didn't have at all with the DK2. Looks like i'll have to consider having lenses made for the rift as this really ruins the experience.I recently made this journey from the DK2. To manage expectations, don't expect to be blown away by the improvement in the image quality (although the CV1 is better). What really makes it worth the jump is seeing your hands come to life in VR via the Touch controllers.
So question,
If I move one/both of the sensors, even a fraction of a cm, do I then need to reconfigure the sensors all over again?
And if so, is there a quicker way than going thru:-
- Putting a controller at head height.
- Ensuring the sensors can see teh controller.
- Drawing out the entire save zone all over again.
Where my sensors are they risk being moved, nudged at times...
Didn't realise this existed. Saved. Thanks.It can deal with a little bit of movement. Though you will find your guardian is likely to move a little at the same time. If you move them too far it might get a bit weird and you should do setup again.
Lateral movement is better than rotational. The worst thing is if you tilt them after setting up because then it goes a bit crazy as it switches between sensors.
I recommend downloading the Guardian Boundary Editor (remember to run as administrator) then you can make your boundary nice and straight and if you need to adjust it you can select all the points and move them