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- Joined
- 21 Jan 2014
- Posts
- 1,311
I'm on just now on PS4.
Fire me an invite if anyone is needing someone!
StylisticGinge
Fire me an invite if anyone is needing someone!
StylisticGinge
No power level increases for IB gear either
Would have been worth the effort for prestige mode if the power level went up to say 315 from doing those activities only
Prestige mode delayed until next week
https://twitter.com/Bungie/status/917466592543309824
IB just seems to be crucible but limited to control playlist unless I've missed something? The rewards are pretty average and the only minor highlight is the different commentary.
Yup it is literally Quickplay limited to control and with Saladman on comms. Even the light/power advantage is gone leaving it feeling EXACTLY the same...
Rewards are crap (no chance of IB specific drops at the end of games) and the token slot machine is in full effect. Weapons from ranking up (well there is no ranking itself) are mere re-skins of existing models.
Worst part about that is the fact that we will have to wait for updates / DLC's to potentially get the end game back in the position it was in Yr 3 of D1. Regardless of the technical issues behind the scenes (different teams working on different parts etc) to the gamer it feels like a step backwards in many respects. I mean, where are the heroic story and strike playlists that were in D1 from the very start. Ikora's meditations are not a replacement. It is downright bizarre considering all of that content that they spent ages working on is only available to replay IF that mission is on her meditation that WEEK..
Running the raids and NF's with you guys is awesome but the complete lack of meaningful end game (when the first game was criticized for exactly the same thing despite having additional activities - heroics / PVP playlists etc) leaves more and more frustrated.
Yep this weeks was easy as hell, previous weeks it was a struggle getting them done.The difficulty of Nightfalls is all over the shop. This weeks was easy, last weeks was ridiculously hard, the week before that was easy. Bungie need some consistency.
The removal of armour and weapon random rolls was purely done for "balance" reasons. Unfortunately in a loot based game fixing rolls only works if you have enough armour and weapons that feel different (I can't think of the right term here). What we have is arguably the worst option. Fixed rolls on a very small number of different feeling weapons and armour that merely looks different without offering any real reason beyond cosmetic on why you would choose one over the other.
The mod system, something that could fix the issues with fixed rolls, is so half baked it may as well not be there. I honestly can't tell the different when gaming on my ability re-gens if I am using the corresponding mods. It is like using Tier 12 vs Tier 11 gear in D1. Yes there was a benefit to the former but the difference was < 5 seconds. Issue being now is that we are at 5 seconds between tier 0 and tier 12.... *sigh*.