OK, so I have always found that for a new build, an equal split between CPU and GPU cost (around the same figure for each) is a good fit for building a new gaming rig but I am not even sure if that is good thinking and if there is a simple way to know if the ratio should be varied and if there is a way to know which one bottlenecks the other.
After all, what is the point in having a great CPU/GPU if the other part will hold it back.
Does anyone have input on how they determine what CPU or GPU to get when building a new system?
Aside from that, what happens when you want to go from an entry level build spending a £100-200 on a CPU/GPU, to something more in the £300 range to something you would spend £500 on CPU and GPU parts... in respect of the other parts you need??
Is the case, PSU, mobo, RAM, storage, cooling all going to be equivalent no matter what CPU / GPU components you get? I see people building systems that are a tier up from a performance point of view and it seems they spend more on the other parts in relation to that but whilst I can research benchmark benefits of CPU/GPU, I am not sure how the other parts scale by build.
I don't know if this is just a case of finger-in-the-air thinking where someone says their budget is 1.8K, 1/3 on GPU, 1/3 on CPU and 1/3 on other parts and they just find ways to spend £600 on those parts or if there is more detailed thinking on how much you should spend on each part irrespective of budget.
In conclusion, I want to look at what I have done before in building a gaming PC and see how to improve and don't know if looking at it purely from a budget perspective is worthwhile or if there is a better way. If I had 1.5K to spend on a system before and now I want to spend twice that, is the ratio of cost : parts something that scales linearly and if not, how do system builders with experience know how to scale a specific builders budget and not end up wasting money on irrelevant parts.
After all, what is the point in having a great CPU/GPU if the other part will hold it back.
Does anyone have input on how they determine what CPU or GPU to get when building a new system?
Aside from that, what happens when you want to go from an entry level build spending a £100-200 on a CPU/GPU, to something more in the £300 range to something you would spend £500 on CPU and GPU parts... in respect of the other parts you need??
Is the case, PSU, mobo, RAM, storage, cooling all going to be equivalent no matter what CPU / GPU components you get? I see people building systems that are a tier up from a performance point of view and it seems they spend more on the other parts in relation to that but whilst I can research benchmark benefits of CPU/GPU, I am not sure how the other parts scale by build.
I don't know if this is just a case of finger-in-the-air thinking where someone says their budget is 1.8K, 1/3 on GPU, 1/3 on CPU and 1/3 on other parts and they just find ways to spend £600 on those parts or if there is more detailed thinking on how much you should spend on each part irrespective of budget.
In conclusion, I want to look at what I have done before in building a gaming PC and see how to improve and don't know if looking at it purely from a budget perspective is worthwhile or if there is a better way. If I had 1.5K to spend on a system before and now I want to spend twice that, is the ratio of cost : parts something that scales linearly and if not, how do system builders with experience know how to scale a specific builders budget and not end up wasting money on irrelevant parts.