Well, if you add enough performance consuming options to anything, you can make it run sub optimally. Turn down the shadows, no on cares about those effects anyway.
The geometry and texture settings are probably the most visually important ones, and the resolution.
Ray tracing is new and developers probably want to see how far they can push it.
I hope developers in the future just add a console parity option to PC games with no FPS cap, that would save a lot of messing about / repeated benchmark testing.
The geometry and texture settings are probably the most visually important ones, and the resolution.
Ray tracing is new and developers probably want to see how far they can push it.
I hope developers in the future just add a console parity option to PC games with no FPS cap, that would save a lot of messing about / repeated benchmark testing.