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Cyberpunk 2077 Ultra performance

Soldato
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12 Jun 2008
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Unpopular opinion of mine: the game's actually not that good.

Of course, people won't admit that since it's been hyped to hell and back, and loads of people have been "preparing" their systems for CP77 or using it as justification to buy a next gen console.
 
Man of Honour
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13 Oct 2006
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91,145
Unpopular opinion of mine: the game's actually not that good.

Of course, people won't admit that since it's been hyped to hell and back, and loads of people have been "preparing" their systems for CP77 or using it as justification to buy a next gen console.

I'm not blown away by it graphically from what I've seen so far - there are some bits that look good but other areas you quickly notice ropey stuff like repeatedly tiled textures and performance isn't that great versus what is on screen when comparing to something like The Division. While not really surprising there is a huge amount of reuse of assets, etc. but in the cheapest way possible which is less excusable - again TD reuses a lot of stuff but goes to the effort to mix it up a bit.

Seems a lot of sloppy development in many areas causing odd bugs and crashes, etc. a long with a host of things that developers have no excuse for not getting right in this day and age like key binding.

Combat looks really rubbish as well so I hope the story is bang on.
 
Associate
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I'm not blown away by it graphically from what I've seen so far - there are some bits that look good but other areas you quickly notice ropey stuff like repeatedly tiled textures and performance isn't that great versus what is on screen when comparing to something like The Division. While not really surprising there is a huge amount of reuse of assets, etc. but in the cheapest way possible which is less excusable - again TD reuses a lot of stuff but goes to the effort to mix it up a bit.

Seems a lot of sloppy development in many areas causing odd bugs and crashes, etc. a long with a host of things that developers have no excuse for not getting right in this day and age like key binding.

Combat looks really rubbish as well so I hope the story is bang on.

All the usual problems that game developers come out with these days.
 
Man of Honour
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All the usual problems that game developers come out with these days.

Well there are issues that are understandable with a big complex game and there are issues that should never have reached release - then somewhat mitigated depending on how the developer deals with them - quickly acknowledging and addressing them takes away a lot of the negatives but still doesn't excuse some things reaching release in the state they sometimes do.

I don't have much tolerance for it personally as a lot of this stuff isn't hard to get right.
 
Associate
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Alpha centauri
Well there are issues that are understandable with a big complex game and there are issues that should never have reached release - then somewhat mitigated depending on how the developer deals with them - quickly acknowledging and addressing them takes away a lot of the negatives but still doesn't excuse some things reaching release in the state they sometimes do.

I don't have much tolerance for it personally as a lot of this stuff isn't hard to get right.

Same here but you see it across the board these days not just in software development it is all about getting a quick profit.
 
Associate
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I think you really don't seem to appreciate what Crysis did,and it was not only just the graphics,but the whole interactable semi-open world environment(and the ability to destroy so many objects),the way unlike so many modern games it used multiple forms of AI models(both bipedal and flying enemies),etc and the way you could tailor gameplay in an FPS. The fact is it was essentially DX9 game,and Crytek on purpose dialed down menu graphics settings - once you edited settings and ramped them up even more,you could see how forward looking it was. In fact,it was the pinacle of what DX9 could do and could still hold its own with later DX10/DX11 games to a degree.Its just that nowadays what it did was copied by many other games after it.

I would also say Cyberpunk 2077 is also much easier to run relative to Crysis. Even with a 8800 Ultra good luck with maxing out settings on the 1080p monitors of the era and expecting decent FPS. The game actually needed more than the common 512MB framebuffers on GPUs of the era,and even the most overclocked fastest CPUs,were a bottleneck.

I had an 8800GTS 512MB and a heavily overclocked Core2 CPU,and it still wasn't enough.

This for me has nowhere near the impact Crysis had at the time WRT to graphics. Crysis was a huge jump up in many areas,and Cyberpunk is a pretty game,just not quite what Crysis did back then.

This is partly because Cyberpunk 2077 is an intergenerational game. It has to be able to run on the older consoles and older PCs,unlike Crytek who didn't give a damn on whether older systems could actually run it.

Literally if you had anything before the 8800 series which was released the year before,you might as well have not bothered. If you didn't have an overclocked Core2 then you were hitting even worse CPU limitations.Cyberpunk 2077 still runs OK on much older hardware.

Crysis will be remembered for its graphics,Cyberpunk 2077 won't be as much just like the Witcher 3 won't be. It will live or die on its RPG experience. If anything I think Atomic Heart might be closer to a real next generation graphical experience from the demos I have seen.
It runs worse than Crysis did at launch though. You barely break 14 FPS without DLSS with RTX on. If we had DLSS in 2007, Crysis would have run pretty much the same.

It may be an intergenerational game but it runs at sub 30 FPS and 720p on the older consoles. Not exactly a good experience.
 
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Soldato
Joined
6 Feb 2019
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17,588
Ultra performance dropped the image quality quite a lot on other games I tried, lots of out of focus. I haven't tried it on this but was pretty noticeable drop on cod and WD.

On New call of duty they say ultra performance is only for people aiming for 8k.

it's the same in this game - ultra performance severally lowers image quality if you aren't using an 8k screen
 
Associate
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London
to help out here RTX ultra preset (everything maxed) DLSS qaulity (crowds high) 4K 120hz - 55-90FPS core clock 1980Mhz (stock)

what i did notice though & is a biggie
my 2950X 4.4ghz was at 45-75% total. yes thats 75% of 16 cores!

To compare vahalla/Watch Dogs/Witcher 3 uses 10-20% if that on my CPU the CPU is doing a lot more work

Yeah I just don't understand what's going on at all. 55fps is the high end of my range, 90fps is totally impossible. This shouldn't be happening with a £1400 graphics card lol.
 
Soldato
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Planet Earth
It runs worse than Crysis did at launch though. You barely break 14 FPS without DLSS with RTX on. If we had DLSS in 2007, Crysis would have run pretty much the same.

It may be an intergenerational game but it runs at sub 30 FPS and 720p on the older consoles. Not exactly a good experience.

Crysis was artificially gimped in the options menu,and the config files had much higher hidden settings. Crytek had to do this - even at very high settings no single GPU card could run it comfortably at launch on a HD/qHD display.

Consoles couldn't run Crysis - they had to backport a version using a later CryEngine years later which ran worse than the current consoles running Cyberpunk 2077. It was massively downgraded. The fact that the current consoles can actually run this at lanuch is leagues better than with Crysis!

Try maxing out Crysis at launch at 1080p and seen how you wouldn't even get 60fps at 1080p,let alone qHD on a 8800GTX/8800 Ultra!

It was bad enough at medium and high settings! :p

crysis_med.jpg


1920X1080/1200 and 2560X1440/1600 were the higher resolution displays of the day!

I can still run Cyberpunk 2077 OK at lower resolution or lower settings on a 4 year old GTX1080,and people with 2 year old Turing GPUs seem to be faring much better.

H2v36niENAnpzUD3VP3YXj-970-80.png


I had an 8800GTS 512MB which was the second fastest GPU after the 8800GTX/8800 Ultra and it was bad enough at 1680X1050 with a massively overclocked Core2.

This is how bad Crysis was:
https://www.anandtech.com/show/2403/4

That is with 3 way SLI,and qHD was the 4K of yesteryear.

crysisdetail.png


So at qHD,the worlds fastest GPU could only manage around 10 FPS. Even at medium quality you were stuck at just over 40FPS,at medium using 3 GPUs!

MYaoHruaRiHStkWW7E4h6k-970-80.png


At 4K medium an RTX3080 or RTX3090 can get 60~70FPS.

Crysis was taxing to run even at lower settings like medium!


0X0tZjS.png

At 1080p it showed huge CPU scaling too.

To put it in context,anything older than a barely year old 8800 series could actually run Crysis OK,and if you didn't have an overclocked Core2,ie,an earlier CPU you would also have had problems. If you had a mainstream 8600GT/2600XT it was pointless - the reason why the 8800GT sold so well was because those midrange cards could barely run the game!

It didn't also help launch performance was marred by driver problems too.

This is the biggest kicker - none of these reviews tested even the worse level,ie,the last one on the aircraft carrier.They tended to use the sunny first half of the game.

So not only did the second half of the game,with its ice effects hammer the GPUs even more,the use of flying enemies and bipedal enemies together(two different AI models),also hammered the CPU even more. Most modern games re-use the same AI models for NPCs and enemies,but Crysis didn't. That last level was a slideshow for most GPUs of the day at launch! :(

The thing is Crysis was an FPS game,so in some ways the performance had an impact more on experience than Cyberpunk 2077 which is a much slower RPG game,interspaced by combat.
 
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Soldato
Joined
9 Dec 2006
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@ManCave
Ultra performance dropped the image quality quite a lot on other games I tried, lots of out of focus. I haven't tried it on this but was pretty noticeable drop on cod and WD.

On New call of duty they say ultra performance is only for people aiming for 8k.
ultra performance = 1080p/720p miught as well play native 1440p at that point
 
Soldato
Joined
6 Feb 2019
Posts
17,588
2020: omg I just bought this rtx3080 and now I have to play using medium/high settings

2007: omg I just bought this 8800gtx and have to play using low/medium settings
 
Soldato
Joined
18 Oct 2002
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3,173
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Elsewhere
Tried it, performance felt pretty good (I can't measure the framerate) at max settings, including raytracing,1080P with DLSS performance. The only problem was the game looked quite blurry no matter whether DLSS was on or off, but that might be due to high load on Nvidia's servers.
Thanks a lot. I wonder what hardware they use to run the game on GeForce now
 
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