A friend of mine loves iRacing and has tried to get me to like it over the past year by inviting me to races in various combos. Recently he has asked me to join his team for an upcoming endurance race with GT3 cars. He and I autocross together and the rest of the team are autocrossers as well.
When he sent me the setup and I tried it out, I was ~15 seconds off his pace on an 8-minute track.
When we compete with each other in real cars, we each win some and lose some, but neither of us ever put much of a gap on the other. I chalked it up to iRacing being far more difficult than driving real cars at the limit and me being too lazy to re-learn driving just for iRacing (although I have never driven a real GT3 car, the two Miatas I tried in iRacing were more hateful than any of the countless real Miatas I have driven)
He was shocked at the difference in pace. He stays at my house for our local events, and when he was here this past weekend, I asked him to see if he could show me what I was doing wrong.
He drove for a few minutes, exited back to the pits and said "I see why you hate iRacing. Have all the cars been this hard to drive?"
Well, yes. Yes they have.
We spent hours trying to get the GT3 car that drives so well for him in his rig to stop being such a pushy pig in my rig. (Still not there yet)
My hardware works well with AMS2, rFactor2, and PC2, but something is apperantly off for my install of iRacing.
FWIW, the iRacing GT3 turns better than the GT3 cars in ACC, but still won't turn-in without slowing waaaayyyy down, and almost any attempt at slight throttle application results in a precipitous end to any turning that may have been happening up to that point. -and downshifting too soon upsets the car instantly produces an unrecoverable death spiral.
I'm hopeful that I may be able to add iRacing to the sims I enjoy spending time in once I get this issue figured out.