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Physx was the biggest con going about. Ridiculous what was "locked" out from the games default effects just to push that.....
Physx was the biggest con going about. Ridiculous what was "locked" out from the games default effects just to push that.....
I wonder what percentage of Steam users own a GPU that supports Ray Tracing. I bet the percentages are very low.Read the post again.....
Physx and the graphical effects were good.... but the fact they were locked behind geforce gpus was a joke and a con. At least with ray tracing, everyone can use it, heck even consoles can!
Steam user surveys take into account everyone in the world with Steam... that includes a majority of people with crappy hardware in every developing and low-income country too where the ratio of people with low-end rigs is much higher than in Europe.I wonder what percentage of Steam users own a GPU that supports Ray Tracing. I bet the percentages are very low.
Sure, but even if you just take into account active gamers, i bet the total percentage of people that have a GPU that supports RT is tiny.Steam user surveys take into account everyone in the world with Steam... that includes a majority of people with crappy hardware in every developing and low-income country too where the ratio of people with low-end rigs is much higher than in Europe.
New developments in gaming software, hardware and technology are not driven by the low-end masses, they are driven by the people buying mid-range and high-end rigs. Otherwise, there would be almost no progress.
I wonder what percentage of Steam users own a GPU that supports Ray Tracing. I bet the percentages are very low.
Of course but that is completely to be expected with how long they have been out vs how long all of the other cards have been out. All previous generations combined will of course outnumber the new ones, especially with the current pricing and availability.Sure, but even if you just take into account active gamers, i bet the total percentage of people that have a GPU that supports RT is tiny.
depends on your definition of support. Technically rayvtracing runs on any GTX card which will cover most steam users
if you are referring to how many people have a card that has fixed function hardware acceleration cores for BVH intersections to speed up rayvtracing, then currently it's at: 15.9% (15.9% is the sum of all RTX2000 and RTX3000 cards at the end of March and that covers models from the RTX2060 up to the RTX3090 and everything between those, no GTX cards included)
Read the post again.....
Physx and the graphical effects were good.... but the fact they were locked behind geforce gpus was a joke and a con. At least with ray tracing, everyone can use it, heck even consoles can!
IIRC Nvidia were happy to license it to AMD but AMD refused
this is what i see happening with nvidia based raytracing. unless nvidia plan on helping every dev out there with baking it in which is not going to happen based on the fact that they like to bring in the money and not spend it. could be wrong ofcPhysx was very good - until Nvidia put it behind the pay wall of owning an Nvidia card (i have an old Aegia Phyx PPU card here still). Nothing uses Physx in 2021, the last `big ` title to use it was Metro Exodus then not lot since warhammer in 2016
they only did it to kill it off is what i think he means, which is a joke since it was a decent feature.How does that make it a joke and a con? Nvidia developed it for their GPUs, so it's a con that other GPUs can't use it?
That's like saying Amazon made a series for Prime and it's a con that you can't watch it on Netflix
IIRC Nvidia were happy to license it to AMD but AMD refused
How does that make it a joke and a con? Nvidia developed it for their GPUs, so it's a con that other GPUs can't use it?
That's like saying Amazon made a series for Prime and it's a con that you can't watch it on Netflix
IIRC Nvidia were happy to license it to AMD but AMD refused
AMD refused 12 years ago saying the tech was dead end unless it was open source (in early 2009),.
That's not why. It's because AMD didn't want to develop a Cuda driver for their cards and license Phsyx from Nvidia.
And if they really wanted open source, why did they go with Havok instead which was owned by Intel and not open source at all.
once FSR/DirectML is widespread and rt is viable on amd cards, %90 of the users in this thread will do a full 180