Whilst I think about it, team damage - why the hell has this been turned right down? Part of the skill of large battles was directing the correct attack at your foe without chewing up your team mates. Not the case any more, it’s been super dumbed down :/
I only occasionally killed my fellow team mates as an archer. And yes, team damage seemed at around 25% of what it should do to the enemy. Perhaps too many people quit the game from being TK'd during 3 or more people taking out 1 enemy etc? I would agree with you, that as a player, that is part of the challenge. I honestly think a large part of the problem is it is very 'arcadey' in nature as a game. You run around in full plate, but this would be more than stamina draining in real life, it would exhaust you for significant periods of time. If people ever watch medieval fighting leagues, you will see really fit guys getting exhausted from a few minutes of fighting. Running and taking blows drains them to the point they want to throw up. This game is more "Battlefield" games, where you can jump off things like it's nothing (kinda). But.. it probably wouldn't be as fun, and wouldn't draw in the big numbers of players if they slowed it all down, and made rock formations etc difficult or impossible to climb in armor etc.
End of the day it's just another themed game. (Although, a little more realism would be fun, and forcing people to formations to protect themselves). The good players all seem to have something in common: They have figured out how to defend themselves properly against multiple foe.
It does feel very much like a missed opportunity where discipline and tactics would have worked awesome, but it's really just seems like a hack and slash free for all so far lol. Don't get me wrong, it was fun, and I stayed up till almost 3am playing the beta on the last day lol.