• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Fidelity Super Resolution in 2021

Soldato
Joined
24 Oct 2005
Posts
16,280
Location
North East
The acent video looked so nice and cool and cyberpunk but then it switched to iso top down view and i went ah fudge nuggets. Such a bait and switch in that vid. Going from 3d nice visuals then iso view for gameplay, grr.
 
Permabanned
Joined
21 Feb 2021
Posts
474
Well it depends on your screen maybe, these screenshots are from 4K DLSS Performance mode. As I'm playing with a 1080p screen, it looks super sharp to me and supersampled (one of the most important reasons i keep going along with my 1080p 144 hz monitor). It would probably better on a 4K screen with DLSS quality mode (then the 3070's performance tanks...), but the DLSS performance mode was good looking enough for me and helped me push all RT effects + 60 FPS pretty much all the time with my 3070

here's a comparison;

https://imgsli.com/NTkxNzQ

(be careful, the dlss image will look better than the image I posted because apparently Imgur nerfed it 900 kb. Original image is around 10 mb, uncompressed. imgsli did not downgrade the image quality so you can analyze it better)

you can see that dlss perf at 4k runs circles around native 1080p even in terms of texture quality. but of course, a 4k screen will probably make the image look softer (not a problem on my end)
 
Man of Honour
Joined
13 Oct 2006
Posts
91,156
This is a question to games' devs and not me. That said, Quake 2 is a very special case, as it's not DXR and games use very different approach.

Yeah Q2 uses multiple Vulkan render paths and the engine originally was based around precomputed radiosity lighting which is feature compatible with path tracing so no messing about trying to make a mixture of new and conventional techniques work side by side.

DXR added a new approach, though it is a bit of a black box, which vastly simplifies implementing ray traced features and has no real specific use case requirements - just applied it to whatever even dynamic elements.
 
Soldato
Joined
4 Feb 2006
Posts
3,204
Well it depends on your screen maybe, these screenshots are from 4K DLSS Performance mode. As I'm playing with a 1080p screen, it looks super sharp to me and supersampled (one of the most important reasons i keep going along with my 1080p 144 hz monitor). It would probably better on a 4K screen with DLSS quality mode (then the 3070's performance tanks...), but the DLSS performance mode was good looking enough for me and helped me push all RT effects + 60 FPS pretty much all the time with my 3070

here's a comparison;

https://imgsli.com/NTkxNzQ

(be careful, the dlss image will look better than the image I posted because apparently Imgur nerfed it 900 kb. Original image is around 10 mb, uncompressed. imgsli did not downgrade the image quality so you can analyze it better)

you can see that dlss perf at 4k runs circles around native 1080p even in terms of texture quality. but of course, a 4k screen will probably make the image look softer (not a problem on my end)

From what I understand you have used DSR to set 4K as your game resolution on a 1080P monitor?
If that is the case then your DLSS screenshot is upscaled to 4K so obvious it will look better than the 1080P native. You cannot really compare since the screenshot will taken at actual 4K resolution, not the 1080P resolution that is downscaled and displayed on your monitor.
 
Last edited:
Associate
Joined
20 Nov 2020
Posts
1,120
FSR vs DLSS

"Now, if you recall that whole hullabaloo where Hollywood was split into schisms, some studios backing Blu-ray Disc, others backing HD DVD. People thought it would come down to pixel rate or refresh rate, and they're pretty much the same.
What it came down to was a combination of gamers and porn. Now, whichever format porno backs is usually the one that becomes the most successful."
 
Associate
Joined
20 Nov 2020
Posts
1,120
here's a comparison;

https://imgsli.com/NTkxNzQ

(be careful, the dlss image will look better than the image I posted because apparently Imgur nerfed it 900 kb. Original image is around 10 mb, uncompressed. imgsli did not downgrade the image quality so you can analyze it better)

you can see that dlss perf at 4k runs circles around native 1080p even in terms of texture quality. but of course, a 4k screen will probably make the image look softer (not a problem on my end)
Can you do the same with TAAU upscaler, and also tell us the difference in FPS?
 
Associate
Joined
20 Nov 2020
Posts
1,120
wait does metro exodus have a taau upscaler? where do i enable it

im fairly certain that they omitted taa upscaler deliberately from the PC version..
They said they have a temporal upscaler so it should be there. How you can make it upscale from 1080p to 4k and then back to 1080p, that is another story. :)
 
Associate
Joined
20 Nov 2020
Posts
1,120
No, the ME devs were very clear in their initial post, their redaction to appease AMD makes no sense what so ever: "AMD FidelityFX open source image quality toolkit which targets traditional rendering techniques that our new RT only render does not use" eggg, that is complete PR garbage as an attenpt at the backtrack, and it doesn;t at all negate their initial post.


"In addition to the improved Ray Tracing features, the Metro Exodus PC Enhanced Edition also includes support for NVIDIA DLSS 2.0. Internally, we already have a dynamic scaling system which allows us to perform our Ray Tracing step at lower than full-screen resolution and yet still generate an accurate lighting dataset at the end. DLSS allows us to do this for the entire rendering pipeline, rendering at a lower internal resolution and allowing an AI upscaler, powered by the NVIDIA Tensor Cores, to reconstruct the image at full 4K and at considerably higher frame rates. For 9th generation consoles, we have also implemented our own dynamic resolution and temporal upscaling system which maintains high resolution image quality while targeting 60FPS performance."

So how is it? Do they already have a better than FSR thing inside the game and they lied about not referring to FSR or the TAAU is not in the PC game version?
 
Permabanned
Joined
21 Feb 2021
Posts
474
"In addition to the improved Ray Tracing features, the Metro Exodus PC Enhanced Edition also includes support for NVIDIA DLSS 2.0. Internally, we already have a dynamic scaling system which allows us to perform our Ray Tracing step at lower than full-screen resolution and yet still generate an accurate lighting dataset at the end. DLSS allows us to do this for the entire rendering pipeline, rendering at a lower internal resolution and allowing an AI upscaler, powered by the NVIDIA Tensor Cores, to reconstruct the image at full 4K and at considerably higher frame rates. For 9th generation consoles, we have also implemented our own dynamic resolution and temporal upscaling system which maintains high resolution image quality while targeting 60FPS performance."

So how is it? Do they already have a better than FSR thing inside the game and they lied about not referring to FSR or the TAAU is not in the PC game version?
here u go some comparisons, i hope it can become helpfull for you all?

you can select different presets

https://imgsli.com/NTkxODU

and some 1080p tests

https://imgsli.com/NTkxODY/0/2

(dlss quality at 1080p looks better than native 1080p mostly in this game, i know its weird but that's the way it is, dunno, look at the gauge specifically)

i think i don't see much of a differece between 4k+%50 shading and dlss perf in terms of sharpness, but the reconstruction DLSS produces can be seen in trees and in the work machine towards left. and dlss performance also seem to be more performant, so my pick is that one
 
Soldato
Joined
4 Feb 2006
Posts
3,204
They said they have a temporal upscaler so it should be there. How you can make it upscale from 1080p to 4k and then back to 1080p, that is another story. :)

I just tested it and there is no upscaling option at all except DLSS. Obviously been told by Nvidia not to allow it on PC to compete with DLSS otherwise why would they not add it if they say they had a solution.
 
Associate
Joined
20 Nov 2020
Posts
1,120
here u go some comparisons, i hope it can become helpfull for you all?

you can select different presets

https://imgsli.com/NTkxODU

and some 1080p tests

https://imgsli.com/NTkxODY/0/2

(dlss quality at 1080p looks better than native 1080p mostly in this game, i know its weird but that's the way it is, dunno, look at the gauge specifically)

i think i don't see much of a differece between 4k+%50 shading and dlss perf in terms of sharpness, but the reconstruction DLSS produces can be seen in trees and in the work machine towards left. and dlss performance also seem to be more performant, so my pick is that one
But it is not the same you compare the 1080p 50% shading with native 4k, you need to compare it with 1080p like you compared the DLSS perf.
https://imgsli.com/NTkxNzQ
 
Associate
Joined
20 Nov 2020
Posts
1,120
I just tested it and there is no upscaling option at all except DLSS. Obviously been told by Nvidia not to allow it on PC to compete with DLSS otherwise why would they not add it if they say they had a solution.
It has this shading thing which goes from 40% to 400% but i don't think it runs the same as TAAU.
 
Associate
Joined
20 Nov 2020
Posts
1,120
Really the worst thing about these sponsored games is that they become tech demos, they are made to run as good as it can be on the sponsor hardware and as bad as it can be on the opponent hardware. And it is the same for AMD the only difference is that they sponsor much worse games so no one gets to complain about not having DLSS in Godfall or whatever. :)
At least Sony and MS are more honest they have their own studios and the hardware is different so you can't play tricks against your opponent by sponsoring games.
 
Soldato
Joined
25 Nov 2011
Posts
20,639
Location
The KOP
Really the worst thing about these sponsored games is that they become tech demos, they are made to run as good as it can be on the sponsor hardware and as bad as it can be on the opponent hardware. And it is the same for AMD the only difference is that they sponsor much worse games so no one gets to complain about not having DLSS in Godfall or whatever. :)
At least Sony and MS are more honest they have their own studios and the hardware is different so you can't play tricks against your opponent by sponsoring games.

Much worse games? Have you seen all the games amd have been in let's say over the last 5 years.

Some of the biggest PC releases have been sponsored by amd.
 
Soldato
Joined
24 Oct 2005
Posts
16,280
Location
North East
Yeah metro said before they had their own upscaler, then dlss 2.0 was put in, i guess their scaler wasnt as good as they said it was as im sure they went on record saying they didnt want amds and even tho they didnt say they didnt want nvidias they implied it saying they were going with their own version. Guess nvidia wanted to make it their game so paid em off to put dlss 2.0 in to spite amd with their upcoming at the time FSR feature which by the sounds of it would have been better than metros own version.
 
Caporegime
Joined
18 Oct 2002
Posts
32,618
"In addition to the improved Ray Tracing features, the Metro Exodus PC Enhanced Edition also includes support for NVIDIA DLSS 2.0. Internally, we already have a dynamic scaling system which allows us to perform our Ray Tracing step at lower than full-screen resolution and yet still generate an accurate lighting dataset at the end. DLSS allows us to do this for the entire rendering pipeline, rendering at a lower internal resolution and allowing an AI upscaler, powered by the NVIDIA Tensor Cores, to reconstruct the image at full 4K and at considerably higher frame rates. For 9th generation consoles, we have also implemented our own dynamic resolution and temporal upscaling system which maintains high resolution image quality while targeting 60FPS performance."

So how is it? Do they already have a better than FSR thing inside the game and they lied about not referring to FSR or the TAAU is not in the PC game version?


yes, they have a better solution than FSR using temporal accumulation - which is wide spread on console games. Almost all AAA console games have to upscale, to maintain frame rates snd so most devs embraced Temporal upscaling in the last few years as an improvement over bilinear scaling. They often didn't port this to the PC and simply relied on faster GPUs or people lowering settings. That is changing, but it is the usual story of many bad console ports on the PC so the effort they put in is dependent on the developer.
 
Associate
Joined
20 Nov 2020
Posts
1,120
The reason i asked about a TAAU comparison is because i wanted to see how much of the recovered detail in the picture is done through temporal data and how much is done through "AI", neural networks training on 16k res images and all that c...p.
But the way it is done in Metro Exodus, they only increase/decrease the number of shaders/pixel, you won't get the full TAAU feature. Probably because that will make DLSS look worse, if you see the detail increasing without any "AI". :)
yes, they have a better solution than FSR using temporal accumulation - which is wide spread on console games. Almost all AAA console games have to upscale, to maintain frame rates snd so most devs embraced Temporal upscaling in the last few years as an improvement over bilinear scaling. They often didn't port this to the PC and simply relied on faster GPUs or people lowering settings. That is changing, but it is the usual story of many bad console ports on the PC so the effort they put in is dependent on the developer.
So they don't add FSR on PC because they have a better feature for consoles? :)
 
Back
Top Bottom