*** Cyberpunk 2077 ***

Soldato
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yeah you can make yourself nearly invincible if you min/max your build and gear, well against most enemy types. Some with slow pistols or just ones that punch you can still do some damage.
I was more meaning you shooting enemies though. If you go slow firing weapons then the game becomes really easy especially later on with fleshed out builds.

With mods I'm dying regularly which to me makes it way more fun. First playthrough only had a few deaths, now they are several per hour at times.
 
Man of Honour
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yeah you can make yourself nearly invincible if you min/max your build and gear, well against most enemy types. Some with slow pistols or just ones that punch you can still do some damage.

Is applying the most obvious armour enchantment to your armour a case of "min/max your build and gear"? I think min/max is more extreme than that.

I was more meaning you shooting enemies though. If you go slow firing weapons then the game becomes really easy especially later on with fleshed out builds.

That's true with any weapons. I strolled through the game using the exact opposite - SMGs. High rate of fire and low damage per shot rather than low rate of fire and high damage per shot. Other people have strolled through the game using only swords. Or clubs. To make the game anything other than easy after the early game you have to deliberately handicap your character. There are even mods to do so, as you say:

With mods I'm dying regularly which to me makes it way more fun. First playthrough only had a few deaths, now they are several per hour at times.
 
Soldato
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Is applying the most obvious armour enchantment to your armour a case of "min/max your build and gear"? I think min/max is more extreme than that.

Not really, min/maxing is just making the best statistical build with the given tools, doesn't have to be complex. Just take some parts from Cool and a couple from strength + armour mods. Congrats you've defeated the stock games difficulty.

Any weapon is viable with the stock game, but some are more OP than others.
 

Stu

Stu

Soldato
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As a fan of Ducati, I love the fact that the arch bike is based upon the Diavel

Isn't Arch Keanu's real life motorcycle brand?
Maybe I should have taken a few seconds to watch the video :p

Just stumbled across this video... So much respect for CD Projekt putting in the work to actually record the sounds from a real Arch bike for use in the game

 
Soldato
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I have had a few random instadeaths alright but I don't even know why sometimes. I was climbing a fairly small tower and jumped to a beam - instadeath!? And I had two or three instadeaths recently for no apparent reason. It's quite confusing, I was at full armour and health and the falls were not enough of a height to do damage, let alone kill. But yes there do seem to be some inexplicable instadeaths.
 
Soldato
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I have had a few random instadeaths alright but I don't even know why sometimes. I was climbing a fairly small tower and jumped to a beam - instadeath!? And I had two or three instadeaths recently for no apparent reason. It's quite confusing, I was at full armour and health and the falls were not enough of a height to do damage, let alone kill. But yes there do seem to be some inexplicable instadeaths.

Think its a bad physics collision. Some games have instakills instead of you getting "stuck" if that happens.

Died while climbing city towers on the outside and also died just running to the broken end of a bridge, the transition from unbroken to broken bridge section decided to kill me. Doesn't seem very repeatable just happens sometimes.
 
Soldato
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Just stumbled across this video... So much respect for CD Projekt putting in the work to actually record the sounds from a real Arch bike for use in the game


Problem is that most people would rather they spent the time (and budget) on delivering what they promised! I decent bike sound lifted from an audio library would be a great trade off for better AI and that daft police spawning system for example.
 
Soldato
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Minor bugs and rare instadeaths aside, I have to say I am loving this game. Better than I thought it would be. Night City looks and feels amazing, I still feel like I have only scratched the surface (at level 20 or so). Enjoy exploring it and I have so much more to explore. The crafting system feels like one of the deepest that I have used so far. I like the guns and weapons and mods and even the sartorial system is immense and impressive.

Still haven't figured out a lot of things but I will definitely be replaying this, really enjoying the story too (I love Panam!). Also love the way I can do combat any way I want, stealth or all guns and knives blazing without too much negative consequences (I do get given out to for killing all the cyberpsychos, but no idea how you are supposed to beat a pyscho that is trying to kill you without killing them! The fights with them are exciting so far. What do you just shoot them until they are half dead and hope they don't kill you? LOL? That makes no sense, yet, I think I will just kill them all anyway) but mostly, this gameworld is great fun. I wasn't expecting it to be this good with all the negative PR the game got.
 
Man of Honour
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Finally going to start playing this today, any tips to get me started or should I just crack on?

In general, just crack on. One advantage of the relatively low difficulty of the game is that you don't need to optimise your character or equipment. Just have at it in whatever way is the most fun for you.

As far as I know, no main missions are timed and only 1 side mission is timed. The game will tell you that time is of the essence and you must get certain things done ASAP, but that's flavouring and not actually true (as far as I know and with the exception of that one side mission).

The timed side mission:
During part of the game, you might hear knocking and shouting from the floor below your apartment. If you walk downstairs to take a look, you'll find two coppers knocking on a door and calling to the person who lives there. That person is a retired copper who is suffering from depression caused by the job and if you don't handle it correctly and in time they will commit suicide.

A few general things that might be useful to know:

The entire game up until you complete the initial mission to steal a biochip from Arasaka ("The Heist") is a de facto tutorial. It's not labelled as a tutorial, but it is. The game opens up a lot after that, giving you a lot more freedom of play.

The difficulty is connected to the zone of the city. If you look at the map at the right level of zoom, you'll see half a dozen zones with City Centre in the middle and the rest around it. You start in the zone to the north of City Centre. Watson? I forget the name. Each zone is divided into sections, which is why I referred to the level of zoom. The difficulty gets progressively harder with each zone in a clockwise direction starting from the zone in which you start and ending at City Centre. You can travel freely between zones from the start. If you walk/ride/drive south into City Centre in the early stages (which is extremely simple to do), every hostile there will kill you very easily.

Dialogue options are colour coded, with one colour showing quest-related dialogue options and one colour showing flavour dialogue options. I think it's yellow and blue, but I'm not sure about that memory. It's often worth choosing all the flavour dialogue options. They're part of the story.

In some cases you can phone dead people. You are, obviously, talking to yourself about that person. That can also be part of the story.

Unless it's been fixed in a recent patch, legendary clothing plans are badly bugged and only appear the first time you enter a clothing shop that's supposed to sell them. This can be a significant bug because it can prevent you crafting the best armour (clothing is armour in CP2077) in the game. The only workaround (unless the bug has been fixed) is to to find out which clothing shops are supposed to sell legendary clothing plans, never enter those shops unless you have plenty of money and then make a save before entering the shop and save scum until you can buy the plans you want (the shop will have a random selection, but only on your first visit).

Most people find bikes more usable than cars within the city. I used cars only as a mobile stash (all cars with a boot share the same stash in the boot) because you can call any vehicle to almost anywhere from your ingame phone and for roleplay reasons sometimes.
 
Man of Honour
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Minor bugs and rare instadeaths aside, I have to say I am loving this game. Better than I thought it would be. Night City looks and feels amazing, I still feel like I have only scratched the surface (at level 20 or so). Enjoy exploring it and I have so much more to explore. The crafting system feels like one of the deepest that I have used so far. I like the guns and weapons and mods and even the sartorial system is immense and impressive.

Still haven't figured out a lot of things but I will definitely be replaying this, really enjoying the story too (I love Panam!). Also love the way I can do combat any way I want, stealth or all guns and knives blazing without too much negative consequences (I do get given out to for killing all the cyberpsychos, but no idea how you are supposed to beat a pyscho that is trying to kill you without killing them! The fights with them are exciting so far. What do you just shoot them until they are half dead and hope they don't kill you? LOL? That makes no sense, yet, I think I will just kill them all anyway) but mostly, this gameworld is great fun. I wasn't expecting it to be this good with all the negative PR the game got.

Sadly a lot of stuff, even with all the patches, like crafting, mods, perks, etc. is only skin deep, generally has limited impact on the game - even now some of it is purely cosmetic even when it says in the description it does something or only partially works or only under extremely specific circumstances even though it doesn't tell you that.

There is some compelling atmosphere, story lines and exploration potential but overall the game needs a lot of work.
 
Soldato
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Finally finished this after months of sitting on it due to lack of decent hardware to run it. rather enjoyed it overall, luckily i didnt encounter many bugs other than the odd clipping with selectables and floating cans etc, my main gripe was the skills tree and crafting, i didnt really touch either, well certainly not the crafting, with regard to the skills tree there just seems to much choice and any choice seems to have brought little reward for the investment.
One pointless feature i found was the need for street cred for certain items, it never really reflected the gains from said item. It really hampered the augs as well, something else i found i never really invested in until i'd finished the game having accumulated enough money to by the things.

So yeah other than some of the nonsense gameplay techniques employed for the role playing aspects of the game and zero reward for exploring i really did have a blast playing it, having lowered expectations to a linear game with a few haphazardly added bolt-ons. The city really is beautiful, just a shame most of it goes to waste.
 
Soldato
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I just finished this too, enjoyed every minute of the 100 plus hours. Shame it had to end.

I agree about the skills and levelling up, by the end (been level 50 for a while) I had 4 main skill points and 6 or so perk points that I just couldn't see the point in spending.
 
Man of Honour
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Just to the left of my PC
Finally finished this after months of sitting on it due to lack of decent hardware to run it. rather enjoyed it overall, luckily i didnt encounter many bugs other than the odd clipping with selectables and floating cans etc, my main gripe was the skills tree and crafting, i didnt really touch either, well certainly not the crafting, with regard to the skills tree there just seems to much choice and any choice seems to have brought little reward for the investment. [..]

They do, especially crafting. My first character specialised in crafting first and foremost and my second placed almost as much emphasis on crafting as on their main combat skills. Crafting is extremely powerful in CP2077. You can use it to work a side business as a manufacturer, making a bigger profit from that than you make from being a merc. At the highest levels of crafting, you can make equipment superior to anything you can find or buy.

I think the issue is that the game is easy enough to make it unnecessary to do anything much to increase the capabilities of your character rather than that skills don't have much effect. It's analagous to the difference between 800 BHP and 1500 BHP in a car that's used solely for driving a couple of miles on heavily congested 30mph limit roads in town to get some shopping from a supermarket. You've greatly increased the power of the car, but it has no effect for the use it's being put to.

The reward for exploring is finding stuff. There are a couple of missions, quite a lot of "legendary" items and (most importantly to the way I play most games) quite a lot of notes to read. No direct ingame rewards (although the items might well be an upgrade for a player who doesn't do their own crafting) but for some players the exploration is rewarding. It depends on what you like.
 
Man of Honour
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The reward for exploring is finding stuff. There are a couple of missions, quite a lot of "legendary" items and (most importantly to the way I play most games) quite a lot of notes to read. No direct ingame rewards (although the items might well be an upgrade for a player who doesn't do their own crafting) but for some players the exploration is rewarding. It depends on what you like.

Yeah - there are a ton of hidden nods to various things, bits and pieces of stuff connected to side story/background themes, etc. or mini-events that give the game a bit of flavour like some of the random trauma team stuff.
 
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