bf 2142
Battlefield 2142 Senior Producer Marcus Nisslon has been interviewed by Computer & Video Games.
Are you saying you've been a bit crap then?
Marcus Nilsson: No, it's not that we are necessarily very bad, we're not, but there is a very vocal minority on the forums who say 'EA is crap' and 'DICE are lazy', but they're all probably playing the game every day already anyway. We have minor problems, sometimes we have big problems, but minor problems are not what people should write about. Maybe they should write about why they're playing Battlefield every day. But that's human nature, I guess - you have a vocal minority and a silent majority.
[..]
As it uses the same 3D engine, is it fair to assume 2142 be the kid brother to BF2, as Vietnam was to 1942?
Marcus Nilsson: No, that's not fair. First of all this whole same-engine thing is just not true. Battlefield 2142 has an evolved engine. There was code from Codename Eagle in BF2 and there is code from BF2 in 2142. Y'know that's the way it always is. Engines evolve, you don't just throw everything away and start from scratch. We've replaced the rendering, but from BF2 we have the same network engine... Actually, for the gamers that like to play online, this probably the best engine out there. There are highly improved visuals, but it's also much more stable. The code is naturally better because it's been worked on for so long. The server browser is 600% faster, UI navigation is easier, connecting will be a one-screen process....
With regard to Vietnam, if you want to consider it a sort of Battlefield 1.5, that's fine, but 2142 is going to be much more than a v2.5 because so much innovation has gone into it. For one we have a brand new game mode that is more objective-based. Then we have the persistence around the player, which will change how you equip yourself and which changes the momentum of the battle.
Good read, be sure to check it out here at C&VG.