Its funny how since consoles like the Atari which arrived in approx 1979 up untill todays newest consoles havnt really changed that much in gaming terms.
Yes visually, and in audio their has been major technical advances as too in controllers. Online play for some is also a major feature but games in general as they begin to mimic more and more like movies for their realisim why I ask hasnt games in a single player or story mode not moved on.
Poor Storylines / Even Worse Characters
In todays world we have fantastic novels, movies and even tv drama series that can offer gripping storylines or fascinating characters.
Yet in games why are things so typically poor with shallow or unineresting stories with characters that in most games we typically dont care about nor feel make much difference to the enjoyment of a game. How many here have beat their controller buttons to try and skip FMV or story scenes in games, and done this in most games that have it?
Enjoyable Interesting Characters
We could all say we watch tv programmes mainly because we like or enjoy the people that are in them. What im getting at is why and this is an idea ive had for a while, why cant a game be like a tv show....
With todays online capabilities why cant a game offer weekly episodic content? Of course the story/game idea has to be of a good one but then you could ask why something like "Star Wars" or any popular "game" series doesnt take this approach and create a new style of gameplay. Why cant we have a game that we buy but then the game always evolves in its story.
No I dont mean Eastenders
Gameplay that takes a game and offers episodic content like sub missions and something that can concentrate on particular characters or storylines. All adding to a scripted fascinating story that continues to develop.
Why cant games get to the point of offering exciting drama and characters like just about every tv drama going uses in the way of cliffhangers.
Same ole thing
Does gaming always have to rely on single player missions, even co-op based and keep multiplayer / deathmatch or Vs games as online entertainment.
Surely the industry can evolve the nature of what a game represents how it plays and gets beyond the typical 4-12 hr finishing gameplay weve endured for almost 3 generations.
Not just RPG based
I dont see why such a game has to be in the style of a typical RPG exploring world neither. Why cant a racing game have such a storyline, or WWII shooter or SCI-FI blaster?
The secret is how do you make actual story parts interesting and not interrupt or take away from the gameplay elements? Action movies dont have to have long boring sequences so why do games? It may not be possible but why hasnt anyone yet even tried something like this yet?
HL2 is maybe the closest thing to it but their is far too long between each episodic release.. Why cant we have 1-2 hour gameplay thats short but interesting even released every month and pay £2-£3 for it for a continued storyline and gaming in a franchise we love?
Yes visually, and in audio their has been major technical advances as too in controllers. Online play for some is also a major feature but games in general as they begin to mimic more and more like movies for their realisim why I ask hasnt games in a single player or story mode not moved on.
Poor Storylines / Even Worse Characters
In todays world we have fantastic novels, movies and even tv drama series that can offer gripping storylines or fascinating characters.
Yet in games why are things so typically poor with shallow or unineresting stories with characters that in most games we typically dont care about nor feel make much difference to the enjoyment of a game. How many here have beat their controller buttons to try and skip FMV or story scenes in games, and done this in most games that have it?
Enjoyable Interesting Characters
We could all say we watch tv programmes mainly because we like or enjoy the people that are in them. What im getting at is why and this is an idea ive had for a while, why cant a game be like a tv show....
With todays online capabilities why cant a game offer weekly episodic content? Of course the story/game idea has to be of a good one but then you could ask why something like "Star Wars" or any popular "game" series doesnt take this approach and create a new style of gameplay. Why cant we have a game that we buy but then the game always evolves in its story.
No I dont mean Eastenders
Gameplay that takes a game and offers episodic content like sub missions and something that can concentrate on particular characters or storylines. All adding to a scripted fascinating story that continues to develop.
Why cant games get to the point of offering exciting drama and characters like just about every tv drama going uses in the way of cliffhangers.
Same ole thing
Does gaming always have to rely on single player missions, even co-op based and keep multiplayer / deathmatch or Vs games as online entertainment.
Surely the industry can evolve the nature of what a game represents how it plays and gets beyond the typical 4-12 hr finishing gameplay weve endured for almost 3 generations.
Not just RPG based
I dont see why such a game has to be in the style of a typical RPG exploring world neither. Why cant a racing game have such a storyline, or WWII shooter or SCI-FI blaster?
The secret is how do you make actual story parts interesting and not interrupt or take away from the gameplay elements? Action movies dont have to have long boring sequences so why do games? It may not be possible but why hasnt anyone yet even tried something like this yet?
HL2 is maybe the closest thing to it but their is far too long between each episodic release.. Why cant we have 1-2 hour gameplay thats short but interesting even released every month and pay £2-£3 for it for a continued storyline and gaming in a franchise we love?
Last edited: