I'm still using a 3080 10g at 4k it does fine especially with DLSS. Just have to use high settings instead of ultra on modern games.
In dragon's dogma 2 my 5800x is more of a problem than the 3080.
5080 will be a nice upgrade, got a good 4 years out of the 3080 .
for a 4070? its a decent match but will bottleneck in some games but not a major bottleneck.
I've seen my 5800x bottleneck my regular 3080 10gb in some games for reference.
since late 2020 until recently nvidia fe cards were the only ones worth buying in the UK. amd never had stock here while i saw fe cards pop up for MSRP all the time, and at the MSRP ampere is/was fantastic.
Seems like it runs like absolute trash on PC, not surprised when I see its using Unreal Engine. People still buy UE titles on PC so probably won't be "fixed" for another decade.
Nothing compared to Nvidia FE uk prices last gen, AMD had zero stock here whereas it was not too hard to grab a 3060ti or 3080 at MSRP. I just don't see any value in the AMD cards anymore, even this gen I'd rather pay a little extra for a 4080 over the 7900xt/xtx. Since the 5700XT I have been...
Does it really look worse though? In RE4 the 8gb cards can run higher texture settings than the PS5 as seen in the DF video. Consoles are not doing very high/ultra textures, at best its the high setting on a low upscaled resolution.
If someone paid $1000 for a 3070 that's not my problem.
I had a PS5 on launch and found it very lacking vs a PC, started gathering dust when I was done with the exclusives (most of which have been ported to PC now).
It's mainly the terrible backwards compatibility with most older games left at 900p/30fps or unavailable, stuck with a controller only...
I don't know why new games just don't lock the texture setting based on your vram if it's an issue? Didn't DOOM do that back in 2016?
Anyway 10GB is still fine for me until the 5080, RE4 is the first game I've seen an issue which I resolved myself in 10 minutes on the demo playing with the...
Yes. I've found g-sync module to be a much better experience vs plain freesync, mostly due to the dynamic overdrive and no flickering due to low framerate compensation.
FSR has always looked terrible to me. In my experience it looks at same as just selecting a lower resolution i.e. selecting 1080p render resolution on a 1440p monitor.
DLSS is miles better although I only use quality at 1440p (prefer native at 1440 but with RT that's not an option!) or...
If you have a steam version and a microsoft store/xbox app version both installed it can cause some conflicts resulting in lower performance.
Digital Foundry noticed this when testing the Evil Within 1 update.
Still can't believe epic haven't addressed shader compliation stutter in unreal engine. I've avoided this engine as much as possible on PC over the last decade, stutter ruins games for me.
I have a good memory I can guarantee it was launched at £260 :D Not just blower cards either.
https://web.archive.org/web/20140922042749/http://www.overclockers.co.uk/productlist.php?groupid=701&catid=1914&subid=1010
This game runs really good surprised as it's an unreal engine title. Guess it shows they can use the engine efficiently unlike most devs.
Game is good I like a single player fps game now and then my only annoyance is the character/glove talk too much
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