If it’s town building your after specifically, then Suburbia is an obvious option. As close as you’ll get to SimCity.
https://boardgamegeek.com/boardgame/123260/suburbia
Anyone have their confirmation from Game yet? With not being able to log in last night and currently only able to email them, it's tricky to track at the moment.
Bit late but but I did back this when it was on Kickstarter and after giving it a try on TTS I regret it. It's pretty good (I like the players being able to split the map) right up to the point gods get merged and then later player elimination happens, left people with a sour taste towards it...
Does anyone know if any of the UK carriers are using or looking to be using the "mmWave" band for 5g? The standard 5g is perfectly fine for me, but it's annoying that the 5g variant does not support this while the Plus and Ultra do.
Currently looking at picking up a laptop for mainly video editing (Premiere Pro) and other work, very little gaming. I appreciate that priority wise it's CPU, RAM next, but having a Nvidia graphics card is handy for rendering with CUDA.
Currently looking at a custom built one for in the region...
Underwater Cities: A decent worker placement/ hand management game. I like that whenever you take a spot, you must play a card. If your card matched the colour (there are 3) of the type you are playing on, you get to take that cards spacial action, so there is a nice complexity between wanting...
Arkham Horror 3rd Edition: The 2nd edition was my first modern board game and will always hold a little fondness, but lets be fair, it's a horrendously antiqued behemoth by modern standards. It's still an enjoyable game, but it definitely feels like a mid 2000's Fantasy Flight release, too long...
Dice Hospital: A fun, uniquely themed dice placement & manipulation game. Has a few oddities in it it though (better to release all your patients at the same time, so end up holding a few back) to make it gamey and if it ran for the full 90 minutes on the box it would outstay it welcome. We did...
Azul: Stained Glass of Sintra: Intentionally less tight/cutthroat than the original. Still good but less so for me.
6.5/10
Forum Trajanum: An interesting collection of mechanisms, but dryer than the Sahara theme wise. Stefan Feld generally isn't a designer for me and this does nothing to change...
I enjoy it, but I think I prefer the original.
It plays like a less tight/cutthroat version of Azul. Due to the random windows (colour) setup, your less likely to be directly competing over the same tiles at the same time. I think some will prefer it as your less likely to be done in by other...
Cry Havoc - Sci-Fi tight map war game with some deck building thrown in.
Not sold on this. For me it feels that you don't get enough actions through the game. Also can't react to anything quick enough (due to lack of cards /actions) and once behind it's very hard to come back points wise. Also I...
Worked for EON (then Powergen) as sort of data entry. Basically involved finding who was at what address we were supplying when unknown, so sending out loads of letters and the occasional phone call.
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