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Best site to start on games design?

Discussion in 'PC Games' started by Freeman, 29 May 2006.

  1. Freeman


    Joined: 24 Jul 2004

    Posts: 5,564

    I'd like to get into game design, does anyone know of a decent engine i can start on? Maybe something from the UT series?

    I have a C++ kit engine and guide, but its about 9 years old so i'm looking for something more up to date.

    To put it bluntly i want to design and learn about all aspects of a game, characters, surroundings, sound, lighting, etc etc.

    Could anyone point me in the right direction please?

  2. Rincewind


    Joined: 15 Mar 2005

    Posts: 1,034

    Location: cyrodiil

    what sort of game, if it's FPS, then UT2004 or Half Life 2 have good devkits, if it's an RPG i'd say oblivion but i got stuck...
  3. Freeman


    Joined: 24 Jul 2004

    Posts: 5,564

    Yeh most likely FPS at the moment, but i'm open to anything especially stuff with a decent learning curve.
  4. Steedie

    Man of Honour

    Joined: 29 Jun 2004

    Posts: 20,405

    Location: Oxfordshire

    For a beginner have a look at the Torque Engine, its a fairly basic engine, uses c++ and has its own quite simple scripting language

    Being a games programmer myself, feel free to add me to msn or email me if you wanna talk more

    Email in trust and msn is there too i think
  5. SiD the Turtle


    Joined: 16 Nov 2003

    Posts: 9,695

    Location: On the pale blue dot

  6. bakes0310


    Joined: 22 Oct 2004

    Posts: 12,628

    what games have you worked on mate.
  7. willthepirate


    Joined: 22 Jan 2006

    Posts: 460

    used darkbasic a little, made a space invaders rip-off

    dark basic isnt too bad, has its own compiler and debugger

    anything is a damn steep learning curve though

    good luck man
  8. Psyk


    Joined: 18 Oct 2002

    Posts: 8,444

    Location: Leamington Spa

    Saying you want to be a game designer is a bit general. What area do you want to focus in? I suggest you try and get involved with a mod team (although this can be almost as difficult as actually getting a job :rolleyes: ) as either a programmer, modeller or mapper. Not many people can successfully be a jack of all trades.
  9. Freeman


    Joined: 24 Jul 2004

    Posts: 5,564

    Yes your right, but i'd like to start off with a little of everything, it probably sounds harder, but it will help me make my mind up on what kind of area i'd like to be in.
  10. nintenjo


    Joined: 29 Nov 2002

    Posts: 2,639

    Location: Midlands. UK

    Infact being a jack of all trades is probably worse.. We have to turn away hundreds of applicants every week becuase they know littles bits of everything but arnt great in any of them. So i would serisouly try and specialise, and with next gen you can be even more specialised..

    IE.. we have a new employee who mearly does multimap textures, ie all the scratches on the cars in burnout on the 360. So not the colour textures, just the worn effects for when you hit the walls.. Its very single minded work but if your good at it.. its very useful.
    Last edited: 30 May 2006
  11. PinkFloyd


    Joined: 21 Sep 2005

    Posts: 14,188

    Location: Bradley Stoke, Bristol

    I'd personally go for Unreal Engine.
    (honestly nothing to do with the fact I have been mapping for unreal 4 years)

    The editor ships with the game(s) and is really easy to use. So thats level design covered.for the animaation/modelling you'l have to be using a 3d app like 3dsmax/maya. Unreal also is a great game to code for, it uses UnrealScript which is basicly C++ with a few things added. Quite easy to follow what is happening (although I'm no good at scripting)
  12. Psyk


    Joined: 18 Oct 2002

    Posts: 8,444

    Location: Leamington Spa

    That sounds like advice to follow. It'll give you a good opportunity to find out which parts you like the most. And imo UnrealScript is a good way to learn some important programming concepts if you decide to go down that route.
  13. Freeman


    Joined: 24 Jul 2004

    Posts: 5,564

    Thanks alot, pretty much the answer i was looking for :)

    Thanks peeps.
  14. Lt. Manlove

    Wise Guy

    Joined: 2 Oct 2003

    Posts: 2,121

    Location: Chester

    The Source engine very good. Probably the best documentation I have ever seen.