They will patch the trade<>cash<>sell loophole to basically have infinite cash soon enough, which is why I've been making use of it getting specced up on mods before they nuke it lol. The rare painting from space will remain in my backpack until then!
Is that the one that can be sold for ~4000 then immediately bought back for 5 then immediately sold for ~4000 then bought back...etc? There are a few items like that.
It seems they haven't tested weapons either. It's apparently possible to make a 30 eurodollar junk pistol do over 600,000 damage per shot. Not using exploits to craft things that shouldn't exist (like in some of the Fallout games) but just using unbalanced synergies between mods and skills/perks/whatever. Getting it to 50,000+ is quite easy and can be done at low level. 50,000+ is a one shot kill of everything. From a junk pistol you can find in bins and on the floor and suchlike.
It is going to need some major patches - the potential for a great game is there but they really need to take a step back and take another pass at it with the experience they've gained so far.
A lot is going to depend on their handling of the situation now especially from those higher up on the business side.
Yes. The potential is clearly there. A lot of the implementation is there. But what was released simply wasn't a finished game. It's a beta version. A late beta, with all the content, but a beta. Not balanced, not solid, not polished. It was rushed out for business reasons and that's bitten them in the arse. The people at a decision-making level should be learning an important lesson - forcing the release of a half-baked game is a
worse business decision than delaying the release of a finished game. It's damaged the reputation of the whole company as well as the game itself, and that's bad for business. A buggy, wildly unbalanced and blatantly untested game. Released on platforms that obviously can't run it adequately. A very bad job of the business side of things that has blighted a very good job of the game development itself.
If I was one of the game devs at CDPR, right now I'd be dreaming of storming into the boardroom while all the board was there, screaming at them, slapping them with smelly wet fish, jumping on the table and taking a dump on it before screaming some more and leaving.