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*** Cyberpunk 2077 ***

Discussion in 'PC Games' started by Neil79, 30 May 2012.

  1. agnes

    Capodecina

    Joined: 1 Dec 2006

    Posts: 15,851

    Location: San Francisco, CA

    For me is:

    Film grain
    Chromatic aberration
    Lens flare
    Motion blur
    Vignette effect
    Depth of field (unless it's done really well)
     
  2. TNA

    Capodecina

    Joined: 13 Mar 2008

    Posts: 16,123

    Location: London

    Yep all those I disable. Though not every game has all them at once.
     
  3. Calin Banc

    Wise Guy

    Joined: 14 Aug 2009

    Posts: 1,119

    With the exception of Depth of Field in some games, none of those are that expensive to run anyway.

    They are meant as cinematic options. Maybe they should include a 24fps option as well! :p
     
  4. Random Guy Esq.

    Mobster

    Joined: 1 Jun 2014

    Posts: 3,146

    Just turn on ray tracing to enable that!
     
  5. TNA

    Capodecina

    Joined: 13 Mar 2008

    Posts: 16,123

    Location: London

    When you add them all up it can be a decent chunk of performance. Some games have even more rubbish I turn off. All adds up.
     
  6. Poneros

    Mobster

    Joined: 18 Feb 2015

    Posts: 4,682

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  7. Tombstone

    Capodecina

    Joined: 17 Aug 2007

    Posts: 19,104

    Thats one very shiny woman :D
     
  8. d_brennen

    Capodecina

    Joined: 30 Jan 2009

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    Location: Aquilonem Londinensi

    Chromatic aberration looks to be a big component in the Cyberpunk visual style, I like the way it's implemented here.

    All of the above can look great if not abused. Do you remember when every game had to have "god rays"? :p And that lens flair in BF3 :o
     
  9. Stu999

    Hitman

    Joined: 3 Aug 2015

    Posts: 879

    Ha, that’s what I thought. She must be enhanced.
     
  10. SonicSW20

    Hitman

    Joined: 1 Apr 2019

    Posts: 938

    Well, looks like this game is going to cost about £500, don't think my Vega 56 will be too happy at the resolution and framerate I'd want :D
     
  11. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 69,758

    Personally I find film grain, lens flare and chromatic aberration when used subtly can work well, not a fan of motion blur in most cases and DOF needs very careful usage.
     
  12. TNA

    Capodecina

    Joined: 13 Mar 2008

    Posts: 16,123

    Location: London

    I hear that her enhancements were paid by Nvidia.
     
  13. Paul_cz

    Wise Guy

    Joined: 1 Feb 2009

    Posts: 2,462

    even 5 years ago Witcher 3 had extensive postprocess options that allowed customizing everything incl. chromatic abberation.
    Of course Cyberpunk will have the same.
     
  14. Tombstone

    Capodecina

    Joined: 17 Aug 2007

    Posts: 19,104

    Certainly nobody could say that their character models arent polished :)
     
  15. Mint8

    Gangster

    Joined: 25 Oct 2013

    Posts: 105

    Have we got to the traditional CDPR downgrade phase yet ?
     
  16. agnes

    Capodecina

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    Posts: 15,851

    Location: San Francisco, CA

  17. LoadsaMoney

    Caporegime

    Joined: 8 Jul 2003

    Posts: 29,173

    Location: In a house

  18. TNA

    Capodecina

    Joined: 13 Mar 2008

    Posts: 16,123

    Location: London

    Good to see the game is fully optimised for dx12. Finally we are moving on from dx11.
     
  19. CAT-THE-FIFTH

    Capodecina

    Joined: 9 Nov 2009

    Posts: 20,453

    Location: Planet Earth

  20. TNA

    Capodecina

    Joined: 13 Mar 2008

    Posts: 16,123

    Location: London