Links Official website Blog post Press Kit / Media Quarterly Updates September 2020 June 2020 February 2020 Release date " We're not coming out soon; not even Blizzard 'Soon'. " is the official statement. Spoiler: Notes on release date Diablo 3 took just shy of 4 years to come out from it's original announcement in June '08 (it officially released for PC in May '12), and had been in active development internally since '06. Technically it had been in development since '02, but they scraped the project once Blizzard North were closed, and started fresh with Team 3 around '06 to make the Diablo 3 we received. So you're looking at around a 6.5 year development time frame from conception to release. I personally don't think Diablo 4 will take as long, and David Kim (Lead Systems Designer) has stated Diablo 4 has already been in development for a few years. This is likely to be 3 years, as David Kim left SC2 to join the Diablo 4 team in early April 2017. The game also builds on Diablo 3, whereas Diablo 3 was a completely new 3D concept from a 2D game, and also the teams were already in place at Blizzard from Diablo 3 to 4. Assuming the game has been in development for 3 years, and we assume a smaller time frame compared to Diablo 3 and go with 5.5 years (rather than 6.5 years), we're looking at 2.5 years until release which would put it around mid 2022. They have said they are developing it for the Xbox One and PS4 which many found a weird choice considering the new consoles are coming in Q4 2020; however, David Kim (Lead Systems Designer) has stated that is the case because those are the current generation at the time during development and they have been developing Diablo 4 for a few years already. They may well shift their focus to newer consoles when they receive development kits for them. So even though they have stated Xbox One and PS4 also, it is extremely unlikely that will mean we'll see Diablo 4 before Q4 2020. As for the beta, there is no official word yet, but check your beta settings on your Battle.net account and make sure you have Diablo ticked! Until then, if you have the Diablo itch, maybe check out Diablo 3 for now! Game Information See the spoiler blocks below for more information on the game, and videos/game trailers. I'll update the thread as I go when more information comes out. Also, be sure to check out the Twitch VOD of the Blizzcon demo! Spoiler: Trailers and Cinematics Spoiler: Detailed Game Information Spoiler: Story, Plot, and Notable Characters Spoiler: A History of Notable Characters and Events Lilith, the Daughter of Hatred and the Queen of the Succubi, is the daughter of Mephisto, the Lord of Hatred (one of three Prime Evils along with Baal and Diablo). After finding herself at odds with Baal and Diablo about the Eternal Conflict (the seemingly never-ending battle between Heaven and Hell) she created Sanctuary, which is the mortal realm where humanity and the Nephalem currently live, from the Worldstone with Inarius (an angel that fell in love with her, and her with him) who shared her vision to create a world where angels and demons could live together away from the Eternal Conflict, and in the end, bring about an end to the war once and for all through unity. She is the mother of all Nephalem, who she conceived with Inarius, their father: an angel and a former agent of Tyrael and the armies of Heaven. Their child, and the very first of the Nephalem, was called Linarian (known now as Rathma). The angels and demons who lived in Sanctuary as part of Lilith and Inarius' peace-seeking method to ending the Eternal Conflict took poorly to the Nephalem after seeing them as a threat due to their power, and also fearing the consequences of the Prime Evils and the Angiris Council, which enraged Lilith to the point where she hunted all of the renegades down in a bid to destroy them. Inarius banished her from Sanctuary for this and sought to slowly reduce the power of the Nephalem as an alternative means of appeasement using the Worldstone; and so, this action led to the Nephalem losing their power, and humanity was born. Rathma, the son of Inarius and Lilith, the first of the Nephalem and the Necromancer's, and originally known as Linarian, viewed his parents with scorn and strong contempt. He found the plans of both Inarius and Lilith abhorrent, and decided that the forces of the Heavens and Hell would never be able to live in peace and that they were both a threat to the mortal realm. He used his powers, along with survivors of some of the other first-generation Nephalem (such as Bul'Kathos), to retain their Nephalem powers. Inarius continued to try to reduce their powers, and even outright killed them due to their defiance of him. Rathma fled from Sanctuary into the nether-realm, and encountered Trag'Oul: The One Who Is Forever, and the guardian of Sanctuary. It was there that Linarian changed his name to Rathma after studying as Trag'Oul's disciple and learning about the balance between Light and Darkness. Lilith eventually returned to Sanctuary during what's known as the Sin War. This war was a hidden war waged on Sanctuary by the Prime Evils to wrestle control of humanity and was a spill-over from the Eternal Conflict into the mortal realm. This war ultimately, and ironically, came about due to humanity's delving into demonic curiousity which caught the glare of the Prime Evils. Lilith's return to Sanctuary during this war caused a shift in the balance - sensing this, and her return, Rathma returned to Sanctuary. Lilith attempted to once again wipe out the presence of both Inarius' followers and the Prime Evil's cult (known as the Triune) from Sanctuary. To do this she helped to create the Edyrem, who are Nephalem with their powers reawakened, under the guise of a human female called Lylia and her manipulation of a human called Uldyassian ul-Diomed. Rathma used this time during the Sin War to recruit his first disciple; a man named Mendeln, the brother of Ulyassian. Originally distrusted by both brothers, Rathma eventually earned the trust of Mendeln, however still and forever maintained the distrust of Uldyassian due to his relationship with Lilith and Inarius. Lilith waged her own war-of-wits with Uldyassian in an attempt to corrupt him, but failed, and ultimately caused by her own downfall as she was defeated by Uldyssian and his army using the gifts she gave them. She was not killed however, and was once again banished by Inarius out of Sanctuary and into the Void. Her work carried on though through the Uldyassian and the Edyrem as they were successful in removing the taint caused by the Triune. The focus by Uldyassian then shifted to Inarius, seeing him and his followers equally as guilty as the Triune in an attempt to control humanity. During this time, Rathma had assembled the last of the Nephalem to join the fight between Uldyassian and Inarius. The ensuing battle drew the attention of the Angiris Council, and the armies of Heaven (known as a the Heavenly Host, which included Tyrael) descended into Sanctuary for the first time, along with the armies of Hell. This conflict, with Uldyassian and Inarius in the centre, was known as the Battle of the Golden Path. Uldyassian, with unwanted or unknowing assistance from Rathma, broke the bond that Inarius had with the Worldstone (used by him and Lilith to create Sanctuary) which drastically weakened Inarius and increased the power of the Edryem, and allowed Uldyassian to defeat and capture Inarius. After the battle, Uldyassian removed Inarius, as well as all angels and demons, from Sanctuary however sacrificed himself in the process to achieve his goal. This ultimate sacrifice led Tyrael down his path to become an advocator and protector of Sanctuary, the Nephalem, and humanity. Rathma instructed Mendeln to recruit more disciples, as Rathma's time on Sanctuary was at an end, to protect Sanctuary and serve as guardians. Mendeln founded the Priests of Rathma to practice and teach the words of Rathma and Trag'Oul. The Heavens and Hell eventually reached an accord to not interfere with Sanctuary and left them to their own devices, but not before wiping the minds of the denizens of Sanctuary to give them a fresh start and allow them to choose their own fate, as well as altering the Worldstone to remove the Nephalem powers from the Eldyrem. The only to escape this fate was Mendeln, now known as Kalan, through the teaching of Rathma and Trag'Oul. The Nephalem, albeit extremely rare, still survived and their powers continued to be passed down through generation. They are the characters we play in all of the Diablo games. Inarius, imprisoned after his defeat by Uldyassian, was handed over to Mephisto, the Lord of Hatred; and there he remains in Hell to be tortured for eternity. Lilith remained in the Void... until now. Spoiler: The Events of Diablo 3 Spoiler: Quick Glossary Prime Evil(s): The Prime Evils refer to Baal, Mephisto, and Diablo when used as a plural (i.e. Prime Evils) but when used as singular "the Prime Evil", it often will refer to the original evil which was a combination of all of the Great Evils and from where they originally spawned, or the Prime Evil Diablo from Diablo 3 after he used the Black Soulstones power. Great Evils: The seven most powerful lords of Hell; this includes the Prime Evils: Mephisto, Diablo, and Baal; as well as the Lesser Evils: Andariel, Duriel, Belial, and Azmodan. Malthael: The Angel of Death, and one of founders of the Angiris Council, the governing body of the Heavens Tyrael: The former Archangel of Justice, and now the Aspect of Wisdom, is a defender of Sanctuary and humanity. Zoltun Kulle: An extremely powerful Mage, and one of the original Horadrim. He was ultimately killed by the Horadrim for his crimes after turning to darkness following the creation of the Black Soulstone and seeing the Horadrim as nothing more than short-sighted fools. Brotherhood of the Horadrim: An order of Mages and Wizards created by Tyrael to fight the Prime Evils (Baal, Mephisto, and Diablo) in the mortal realm of Sanctuary. Black Soulstone: This is an item that was created by Zoltun Kulle to store the souls of many angels and demons, including powerful demons such as the Great Evils. In Diablo 3, Diablo used the Black Soulstone to create the Prime Evil by merging the souls of the Great Evils. Diablo used it to decimate the Heavens, but a combination of the Nephalem, Tyrael, the angels, and humanity brought him down. Tyrael and his Horadrim tried to conceal the Black Soulstone and to keep it safe, but it was taken by Malthael, the Angel of Death. Malthael consumed the Black Soulstone in an attempt to use the power of the Great Evils contained within it to wipe out the denizens of Sanctuary, seeing them as tainted because of their origins (created by Lilith, the Daughter of Hatred and Inarius, the renegade angel). He was defeated, but this also destroyed the Black Soulstone and freed the souls it held, including all of the Great Evils, back into the world. The game is set decades after the events of Diablo 3 Lilith, the Daughter of Hatred, is in the game and is a primary focus She is the daughter of Mephisto, a Prime Evil, and Lord of Hatred The person summoning Lilith in the cinematic is speculated to be Rathma, her son Rathma, also known as Linarian, is the first Nephalem, and a Necromancer It's not confirmed if this is Rathma, but it's unlikely that it is given his backstory You can see a flash of Inarius, Lilith's former husband, in the cinematic Inarius is a fallen angel who is currently imprisoned in Hell by Mephisto Duriel in game also; he's one of the Lesser Evils (the Lord of Pain) As Duriel is in, the other Lesser Evils could be too The other Lesser Evils are Andariel, Belial, and Azmodan Spoiler: Systems and Game Design Game Design Diablo 4 is a classic isometric ARPG like we're used too It features the typical skill-based game play we're used too There are currently 4 action skills slots, and left click/right click slots. Skills and weapons can be assigned to these slots like in previous Diablo games. There will be hardcore and softcore modes They may allow dead hardcore characters to move to the softcore leagues, but it's just something they are thinking about right now. The game will have controller support for the PC There's no offline mode It's on a brand new engine Current level cap in the game (not just the beta) is 40, but may change There will be significant anti-cheat systems in place There is no gating behind multiplayer content, and everything in the game can be done when solo. General Gameplay There are shrines similar to the ones from Diablo 3 rifts You can dodge in the game, like Diablo 3 on consoles Treasure goblins! (internally known as "Gary") Diablo 3's "elective mode" is always on, and you can change key-binds and skill locations on the bar as you see fit Game World It has an open-world non-linear campaign; there are no "acts" Diablo 4 has a dynamic open world with five regions The regions are Scosglen, Fractured Peaks, Dry Steppes, Hawezar, and Kehjistan Each region has unique designs, weather effects, and day/night cycles Sections of the world are shared with other players (event areas), but there's also a lot of instanced content like dungeons There are random "World Events" as you play that appear infrequently Included in these events are very difficult world bosses Bosses are susceptible to crowd control now, but work differently, as they are part of the new Stagger system. This system increases the "crowd control" on a boss, and after time it will do something specific such as the boss loses an arm and can no longer swing one of their weapons, or a leg breaks and they move slower, etc. Open world areas are huge and there are player mounts to traverse them You can customise your mounts with armour, more storage, etc. Mounts will likely be a hot-topic for the micro-transaction shop. There are lots of different monster types in the game, such as the Drowned (NSFW), the Skeletons, and the Fallen. Hubs and Social There are social hubs in the game which act as gathering spots to meet other players, like Tristram in Diablo 2. They also provide areas with NPC's such as quest givers and vendors, and are the primary spot for the town portals and teleportation way-points. There will be clans in the game, as well as a clan bank to share loots You're not specifically forced to group with others, and you can solo whenever you want, however there is shared areas such as world bosses and events There is grouping in the game, currently 4 player parties, but larger scale when doing world events There are three tiers of size, the first is the "private" areas such as instanced content which is solo to 4 players, then the world events which are slightly larger, and finally towns and world bosses are lots of players. There is no current plans for hideouts or player housing any form Seasons They will be having Seasons again like in Diablo 3 There will be meta shifts from season to season, this might come as buffs to items, new items being introduced, or buffs or nerfs to skills depending on balance. There'll be new types of challenges and dungeons every Season Player vs Player There is PvP in the game from the start in PvP specific areas PvP is not forced on all players, but is freely available to everyone Dungeons Dungeons, as expected, are in the game and are a huge part of it. They are very dark and "evil" looking compared to the world They can be variable sizes in length from short to long They feature multi-layering, where you can have climb and descend into new areas There are hundreds of dungeons in the game to explore You may come across secret areas and levels in dungeons Dungeons have objectives to complete which will progress further and reward players, but also increase the difficulty. Such as, if you complete a lot of objectives the game might sent out "hit squads" to kill you which appear at random. There are interior and exterior dungeons, not just all interior Dungeons will have events that are totally random and not specific to certain biomes They will have bosses, such as the Tomb King and Merinth of the Deep Trading There will not be an auction house in the game, as they want players to play to find gear, and interact with other players to trade gear. They are still fleshing out the system due to this being majorly impacted by how the itemisation will be (such as "Bind on Equip" or "Bind on Pickup" items, etc.) Not all gear will be tradeable, as they want people to play, not to acquire everything through trading alone Miscellaneous There will be leaderboards for competitive players, but they will be on specific activities and features, and not just general game play. Monetisation is a base game and subsequent expansions with a micro-transaction shop, but not a subscription model There's no plans for an SSF (solo self found) game mode, and instead they have said you can simply choose to play that way if you wish too and it's entirely feasible to do. Heavy character customisation, such as hair, scars, body types, gender, etc Spoiler: End-game They are still actively working on end-game systems, and what we have so far is not the extent of it. They will be releasing more information on end-game systems until launch as they are designed and changed. There will be leaderboards for content and competition, but they aren't fleshed out yet. Crafting will be a large emphases at end-game (see other crafting section). The game won't likely have raids as they don't want to gate items behind multiplayer Keyed Dungeons You can obtain keys in the game to regular dungeons into keyed dungeons They are inspired by Greater Rifts from Diablo 3 and Mythic+ keystones from World of Warcraft, but are not the same as either system and lend features from both as well as new features they are designing. Regular non-keyed dungeons can be altered with prefixes and suffixes to increase difficulty and rewards using these keys, which can change many aspects of dungeons. There may be positive and negative affixes. These affixes will be significant changes, and not simply "+100% monster damage" or "+500% monster health". Instead, they will change aspects like mechanics, monster types, layouts and design, bosses, density, loot, etc. One example they gave of this was a lighting spire, which is an object that constantly chases you through the dungeon and will cause significant damage to you if you let it. It keeps you on your toes throughout the dungeon. You can change any dungeon in the game into a maximum level keyed dungeon. Baring in mind, there are hundreds of base dungeons in the game, so this gives a lot flexibility in what you want to do. One of the ways you can get keys is to complete the base dungeon. You can do keyed dungeons solo or with a party, and you can join other peoples dungeons without everyone needing a key. They are not infinitely scaling, but scale to an extent that any caps will be extremely difficult to reach, creating an chase affect which is slightly out of reach Spoiler: Classes and Characters Five classes at launch; three so far are: Druid, Barbarian, and Sorceress More classes will be introduced in expansions Barbarian The "Arsenal system" is specific to the Barbarian They have 4 weapon slots, rather than the standard 2 that other classes have They can hold more legendaries than other classes due to this You can hold 2x one-handed weapons, and 2x two-handed weapons They can instantly switch between weapons based on the skill they use Druid They can shapeshift at will and there is no delay in doing so There are Human, Werewolf, and Werebear forms to switch between Druids can also use any shapeshifting form they wish at any point They have pets to assist them in combat, and work with some skills to enhance them Some of the Druids skills can alter the current weather in the area Their abilities are primarily Nature and Storm based Sorceress Heavily based on elemental magics Primarily ranged based, but has abilities that are more powerful in melee range too Her chill effects stack and will eventually freeze monsters Spoiler: Skills and Talents Skills Skills are in, and are upgradeable in ranks They cannot be respec'd and are final once chosen You get new skill points as you level, where you can choose to pick up new skills or increase the levels (therefore the power) of current ones you already have. Lots of skills have the "Unstoppable" effect which breaks crowd control and makes you temporarily immune to it, such as the Barbarian's Battle Shout ability. Talents We also have talent trees too boost our characters and skills Talents can affect global character features, such as attack and movement speed, and also directly alter skills themselves. An example of a skill change is that the Sorceress' cold abilities will eventually freeze, but a talent can change it where it no longer freeze but you will instead get a boost to critical strike chance. Talents can be respec'd The most powerful talents are at the bottom of the tree The talents are in "branches", with a common area at the top and then it splits into specialties - such as for the Druid, one side might be Storm and the other is Nature. They are looking into creating potential arch's between the branches through certain talents to further open up build options. Miscellaneous Legendaries and set bonuses can also change the way skills work. They can also severely impact the talent tree, by adding more ranks or changing how some talents and skill work. A lot of the variety in builds will come through items with these effects. Spoiler: Itemisation and Crafting General Itemisation They are still developing the types of item drops and whether or not they bind to players, and if they do, how they will be bound. They are currently leaning towards a system with three bind types, but it's not finalised and they may overhaul the whole thing. The first is "Never binds" which is always freely tradeable The second is "Bind on trade" which binds once it gets traded to someone The third is "Bind on pickup" which binds immediately to the player Loot drops are individual, even when surrounded by other players There are gems and jewels as well as runes, all of which fit into sockets on items They are looking into bringing transmogrification into the game. There is a new level of loot called "Mythic" Common > Magic > Rare > Legendary/Set > Ancient Legendary/Set > Mythic Mythic items are the strongest in the game, and only 1 Mythic item can be equipped per character, but each Mythic item has 4 legendary powers on it. Charms from Diablo 2 are not making a return You can get higher power versions of the same items as you level, as such you could get the same legendary item at level 10 and level 40, and the difference would be that the level 40 one is just more powerful. Magic find and gold find is making a return, but confined to gems only There will be durability on items Runes Runes and rune words are back from Diablo 2 Runes have suffixes and affixes, and can form combinations, like in Diablo 2 There are two types of runes: Condition Runes and Effect Runes You can combine Condition and Effect to create a reward. As an example, if you had stun on the "condition" and life leech on the "effect", every time you stunned a monster, you would gain a life leech effect. There are only 2-level deep runewords so far, but there will be progression later. Crafting Crafting is part of the game, and will heavily feature into game play towards end-game where a lot of the end-game will be about item modification. Runes are a large part of crafting. The Horadric Cube will be making a return from Diablo 3 Legendary Items Legendary items are in the game but are much more rare than they are in Diablo 3, and can be build enabling where some skills are enhanced with them, but not to the point where the base skill is unusable without them. Such as there will be no items like Diablo 3 has which does something akin to "Increases <skill> damage by 3,000%." (i.e. skill multipliers). An example of this is the Staff of Fractured Flames which splits Fireball into three objects, and overall could increase the damage of Fireball by up to 50%. This is a significant boost, but you'd need all three fireballs to hit the same target to get the bonus. It can be seen a single target vs. area-of-effect change which you can change on the fly since it's on an item, and not on a skill rune like it would be in Diablo 3. Another example is the Sorceress skill "Teleport" being enchanted by Raiment of Infinite Potential, Soul Ward Tunic, Unraveler's Treads, or Flickerform There will be hundreds of legendary items, and each will have unique designs to them. Some rarer legendary items allow you to use skills from others classes to increase build diversity across classes. Set items (which are also technically legendary items) are in the game, but will not be the "meta" on builds like they are in Diablo 3, and instead they will be more of a stepping stone into progression towards well-rolled rare items and individual legendaries that complement your build style. Spoiler: Pre-announcement Thread That's from the Mythic stage at Blizzcon at the moment. That's from "The Art of Diablo"; the official Blizzard art book due out on 5th Nov, but it's available at Blizzcon right now, and some people are getting them delivered early. Here's a full list of images of the Diablo 4 art and interview quotes from the book. Needless to say, if they focus on that style of gothic horror that's shown in the artwork (especially that last page!) and pull it off in game, then the game will look amazing. It's 100% guaranteed for an announcement at Blizzcon tonight, purely because Diablo 4 is littered in the official art book, but especially that page in the screenshot above writing about Diablo 4. You can also see below for a collection of rumours, speculations, and expectations so far that I've rounded up. There's more rolling in also as people are arriving at Blizzcon and sneaking some images. Normally I'd be a bit skeptical on rumours as you don't get many credible sources, but considering a bunch of this information is straight from Blizzard and/or Blizzcon, it's a safe bet. I'll update this thread as I go like I did with the Diablo 3 thread. Spoiler: Rumours and News Wowhead received the new official "Art of Diablo" book a couple of days ago via PDF from Blizzard which has pages blanked out (these pages are below, as they are not blanked out at Blizzcon), however has some non-redacted stuff slipped through which specifically mentions Diablo 4 as well as showing custom art work. The book is the official art book for Diablo supplied directly from Blizzard. There is also an advert from a German magazine showing the Art Book and mentioning Diablo 4. Also a few tweets/posts, but in one particular from Metro_OW who has given a couple of correct stories in the past about Blizzard developments, and PracticalBrush12 on Reddit who has given correct information in the past for Persona 5, Ghost Recon, and Pokemon Sword and Shield. There also the cancelled comic from last year. The comic was likely cancelled because Lilith is going to be the main antagonist for D4 (given the aforesaid art book), and also that we know already there should have been an announcement last year, but it got pulled, which is likely why the comic was pulled too. Then there's the Blizzcon schedule - which features six obscure "Coming soon!" announcements on the main stage. These are very likely to include Diablo 4 and Diablo 2 Remastered, Overwatch 2, and the Shadowlands expansion for Warcraft. You've got the VP of Equity Research at the Bank of America and his team of analysts stating to investors that they fully expect Diablo 4 and Diablo 2 Remastered to be announced, with release dates of 2020 for D2, and 2021 for D4. Kotatu stated that the cancelled Starcraft FPS, which Blizzard confirmed they cancelled in their statement, had the developers move from it to Overwatch 2 and Diablo 4. Blizzard have stated themselves last year that they have multiple Diablo projects in the works. One of those was Diablo Immortal, and it'd be a safe bet that one of those "multiple" is going to be Diablo 4. We also had Blizzard last year, 1 month before Blizzcon 2018, say that there wouldn't be any signs of Diablo 4 at Blizzcon 2018 - but we'd had no such announcement this year for Blizzcon 2019, and with the hype train in full-steam-ahead it's likely they would put a stop on it again this year (especially due to how Diablo Immortal went last year) if it wasn't going to be shown. There's a giant piece of empty space under the Mythic Stage - their major announcements stage - with nothing shown to be in it and there's already spaces taken in other parts of the building for their other games. This space was also empty last year, and it turned out to be the playable area for Diablo Immortal. The Diablo team specifically asked and invited some of the biggest Diablo 3 steamers a few months ago to attend to Blizzcon this year, including Quin69. Then there's all of the recent news articles about Diablo 4 from Kotaku discussing reports from Blizzard and Le Monde saying that some Blizzard employees have seen the D4 presentation. At Blizzcon there is a banner showing "Mystery" merchandise for Diablo and Overwatch - very likely because of Diablo 4, Diablo 2 Remastered, and Overwatch 2 being announced at Blizzcon so they can't put it on the banner ahead of time. This twitter post from Blizzard, and as we all know, Sanctuary is the name of the mortal realm in Diablo. This 'leak' on Reddit from 4 months ago was dismissed, but with newer information it has shown to be quite accurate. Some things are skeptical, but likely as it's 4 months old and some parts will be scrapped. It links very well with PracticalBrush12's info, who's been known to give credible and correct information in advance.