Football Manager 2020

Permabanned
Joined
28 Nov 2006
Posts
5,750
Location
N Ireland
Yes, that's exactly what they need to do. Scrap the current Football manager and build a completely new football management simulation.

To be fair some things remain dumb and broken like where you put the 11 players. An example would be me wanting to unbeaten in the league for over a year, And see how far i can go. I will use a defensive 442 Diamond formation with wide strikers... But!


It will not let you put the strikers wide enough, two strikers click into only two slots there is no way to play two wide strikers. I want to do it without move to channels and play wider shouts but it would be better if there were more places to put the strikers. Out of four places only two can be used for strikers. To achieve what i want i need to put a false9 into the CF position and have a front three on paper but in reality the ST False 9 plays as an AMC in the hole man marking the opposing DMC.


That is what i want to do, Man mark the fullback with two two wide strikers, Man mark thier three man midfield with my four (False9 and 3 MC) and leave a zonal back four so this is a mess to.create in Football Manager. It should not be so it could be fixed by opening up all the team slots or adding rows of 5 for better positoning setup. This is why i am reluctant to spend cash again, The game makes this diamond incredibly fustrating to do.
 

233

233

Soldato
Joined
21 Nov 2004
Posts
13,500
Location
Wishaw
ah ffs caved and bought it. i do this every year, its not a big enough change to justify this years version then you look at your steam library and realise you cant have a missing one

every ruddy version since cm93/94 damn you Si, hopefully the beta sorts things out
 
Soldato
Joined
14 Jan 2010
Posts
2,966
Location
London
Problem with playing the old ones, is I know every formation/trick/adjustment that no matter who I pick the game is a bit too easy, even with self-imposed rules.

They were significantly more fun though but some people like all this bloat and needing 30 hours to play a season.... (oh I also miss premier manager aswell!)

They could do a full fat version and let people just hide elements of it - essentially creating cm/touch within the main game itself - assigning backroom staff does help a bit but nowhere near enough (fo asking me questions every bloody turn. yes its wonderful someone is scoring) No excuse for them not bring the CM model/version to mobile though, fm mobile is garbage.

Every year the match engine has more and more issues on release, it's now Feb and it's still not sorted.

I liked the introduction of the tactics creator, that was a great addition to the game and made it more accessible to newer players to get things moving.

I think they should go to a 2 or 3 year release schedule - full game then the following season a DLC with updates/tweaks - it will give them more time and a chance to implement things properly, because right now, it feels half-arsed at best.
 
Soldato
Joined
30 Mar 2010
Posts
3,518
Location
Exile
To be fair some things remain dumb and broken like where you put the 11 players. An example would be me wanting to unbeaten in the league for over a year, And see how far i can go. I will use a defensive 442 Diamond formation with wide strikers... But!


It will not let you put the strikers wide enough, two strikers click into only two slots there is no way to play two wide strikers. I want to do it without move to channels and play wider shouts but it would be better if there were more places to put the strikers. Out of four places only two can be used for strikers. To achieve what i want i need to put a false9 into the CF position and have a front three on paper but in reality the ST False 9 plays as an AMC in the hole man marking the opposing DMC.


That is what i want to do, Man mark the fullback with two two wide strikers, Man mark thier three man midfield with my four (False9 and 3 MC) and leave a zonal back four so this is a mess to.create in Football Manager. It should not be so it could be fixed by opening up all the team slots or adding rows of 5 for better positoning setup. This is why i am reluctant to spend cash again, The game makes this diamond incredibly fustrating to do.

I know its not the same as being able to put the strikers in the top left and right corners, but this is what I do.

VGsGQm6.png

I play 1 striker in the middle, the other just to the right in a defensive or pressing role. And then an attacking left midfielder in a forward role. Its worked for pretty much the last 4 or 5 editions of the game.
The right wingback in this role gets loads of assists!

Yet again Ozil is impossible to sell. That's got to be the last 3 games now at least.
 
Permabanned
Joined
28 Nov 2006
Posts
5,750
Location
N Ireland
I know its not the same as being able to put the strikers in the top left and right corners, but this is what I do.

VGsGQm6.png

I play 1 striker in the middle, the other just to the right in a defensive or pressing role. And then an attacking left midfielder in a forward role. Its worked for pretty much the last 4 or 5 editions of the game.
The right wingback in this role gets loads of assists!

Yet again Ozil is impossible to sell. That's got to be the last 3 games now at least.

Yea not the same as i would be using in an ideal world Rashford and Mbappe or Martial Rashford or Rashford Sancho basically put saka on the left of your three and put Aubameyang in the AMC slot but as i said that makes them come narrow they system is meant to basically leave the opossing teams CB free and pin thier midfield and fullbacks man to man.


Your CM central would have to be a DLP also and the two beside him are shuttlers who work box to box so Pogba and Fred basically and Fernandes in the AMC. Ole actually used this as well i think it is a good system unless you have great ball playing CB you find all your key players marked and your midfield would be outnumbered by 4 to 3. You have to do it the same way you lined up your midfield also in a three man line this gives the two side players width without instructions needed, Indeed it is crucial to having the shuttlers be the wide players in the midfield diamond.


The fullbacks also are not really a thing as it is defensive as well, They mostly stay around the half way line giving width so they would be Fullbacks on Support with no forward runs. They need to leave the width further up the field to the wide shuttlers and the wide strikers.
 
Last edited:
Soldato
Joined
2 Nov 2013
Posts
4,096
Anyone properly understand team fluidity? I thought it was based entirely on what formation you chose. But I've just chosen from the menu the exact same formation I already had, and changed from structured to fluid. And now can't get it back to structured!

What am I missing?
 
Associate
Joined
22 Dec 2011
Posts
2,034
Location
UK
I know its not the same as being able to put the strikers in the top left and right corners, but this is what I do.

VGsGQm6.png

I play 1 striker in the middle, the other just to the right in a defensive or pressing role. And then an attacking left midfielder in a forward role. Its worked for pretty much the last 4 or 5 editions of the game.
The right wingback in this role gets loads of assists!

Yet again Ozil is impossible to sell. That's got to be the last 3 games now at least.

I can't help but notice that you have a lot of attacking duty roles, I imagine you get caught out a lot?
 
Associate
Joined
17 Nov 2011
Posts
1,511
Location
Cambs
Anyone properly understand team fluidity? I thought it was based entirely on what formation you chose. But I've just chosen from the menu the exact same formation I already had, and changed from structured to fluid. And now can't get it back to structured!

What am I missing?

A lot of it is to do with the roles you select for your players. The more 'specialist' the roles (think wide playmaker, trequartista, complete forward etc) the more the system becomes structured, highly structured etc. If you select more generic roles (Central midfielder support, full-back, attacking midfielder etc) the more fluid the system becomes.

Hope that makes sense.
 
Associate
Joined
22 Dec 2011
Posts
2,034
Location
UK
A lot of it is to do with the roles you select for your players. The more 'specialist' the roles (think wide playmaker, trequartista, complete forward etc) the more the system becomes structured, highly structured etc. If you select more generic roles (Central midfielder support, full-back, attacking midfielder etc) the more fluid the system becomes.

Hope that makes sense.

Pretty sure its based on how many defend,support, attack duties you have too.

The more support roles, it becomes more fluid.
 
Soldato
Joined
2 Nov 2013
Posts
4,096
Cheers guys. I'll do some more fiddling. I hadn't spotted that when I 'reset' the formation it amended the roles, but it's quite possible that it did.
 
Soldato
Joined
30 Mar 2010
Posts
3,518
Location
Exile
I can't help but notice that you have a lot of attacking duty roles, I imagine you get caught out a lot?

Yeah I just knocked that up to visualise what I was talking about. The middle 3 are normally roaming, deep and attacking. And then I fine tune the duties as I go. Full backs are normally set to auto.
 
Associate
Joined
15 May 2006
Posts
830
Location
B'ham
New update is out apparently fixing the 1v1 problems and other issues.

20.2.4 Changelist
-----------------------
- Performance and optimisation improvements

Various Match Engine (version 2039) changes including (but not limited to):

- Improved one-on-one finishing
- Recalculations regarding clear-cut chances
- Tweaks to penalty kick conversion rates
- Lowered frequency of players overrunning ball and losing possession
- Improved realism of player recoveries from slide tackles
- Improved crossing variation and instruction behaviour
- Improved defensive tracking from long balls
- Improved heading accuracy
- Improvements/tweaks to referee behaviour
- Throw-in positional adjustments
- Various other balancing tweaks/improvements
 
Back
Top Bottom