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GTAV performance thread.

Associate
Joined
8 Sep 2014
Posts
372
only way to stop the d3d crash solid is rolling back to driver Version 347.88 ive tryed both new driver versions ie gtaV update and the driver for witcher 3 ... im close to sending card back.
 
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Soldato
Joined
11 May 2014
Posts
5,472
Location
Edinburgh
Decided to bother turning my other three screens off tonight..gpu usage has increased and cpu decreased which has now resolved any little fps drops and stuttering :) not that it was an issue but having literally none now is great.

Temps decreased too!
 
Associate
Joined
18 Oct 2002
Posts
535
Location
Bed's
I found I had to reduce the clock speed of the memory on my 290x from 1400 to the default of 1250 to play this game, for some reason it pushes the memory much harder than any other game.
just upping it to 1251 would result in glitches!
 
Soldato
Joined
24 Mar 2011
Posts
6,479
Location
Kent
OC'ed my 3570k yesterday, made a decent difference. Went from stock with a GTX580, dropping into the 30's north of the city, to 4.5Ghz and seemingly a 10-15 minimum fps increase, certainly didn't notice any drops into the 30 or 40's in the 20 mins test I did.

CPU sitting at 50ish degrees at under a H110i GT when playing :)
 
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Soldato
Joined
24 Mar 2011
Posts
6,479
Location
Kent
GTA V benchmark at these settings:
HeqeHK5.jpg
y2dqWnm.jpg

1920x1080

FXAA - On
MSAA - Off
Textures - Very High
Shaders - High
Shadows - High
Reflections - High
Reflection MSAA - Off
Water - High
Particles - High
Grass - High
Soft Shadows - Softest
Post FX - High
Anistropic Filtering - 16x
Ambient Occlusion - High


Single 580, 3570k at 4.5Ghz

Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 4.241274, 87.388786, 67.934029
Pass 1, 21.705095, 64.137550, 53.123306
Pass 2, 38.745983, 94.961731, 61.526279
Pass 3, 27.391905, 138.891357, 70.340187
Pass 4, 27.727240, 137.853394, 62.707241

SLI 580's, 3570k at 4.5Ghz

Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 25.138262, 122.607613, 91.023041
Pass 1, 16.761675, 92.614906, 58.698593
Pass 2, 35.789135, 143.681549, 99.041306
Pass 3, 4.365516, 154.621262, 111.226921
Pass 4, 3.358489, 193.121445, 89.254913

Only 6 more fps avg on the section with the water, might be that I'm CPU limited (or these areas are just that demanding!)
 
Man of Honour
Joined
9 Jan 2010
Posts
13,722
ive not run the benchmark yet, but on my i7 920 @ 3.2 and a 7950 @ 1050 core i mainly get 60fps with everything on high and 2x msaa,
it will dip down into the 40's at times but i dont get a stutter fest because of it
 
Associate
Joined
30 Jul 2007
Posts
1,248
ive not run the benchmark yet, but on my i7 920 @ 3.2 and a 7950 @ 1050 core i mainly get 60fps with everything on high and 2x msaa,
it will dip down into the 40's at times but i dont get a stutter fest because of it

try turning off 2xmsaa and enabling fxaa...for me was even better.
 
Soldato
Joined
27 Oct 2011
Posts
3,133
Just to say....

I have under clocked my GTX 980 to 1199 MHz and I have not had a crash in 10 hours of game play... If I put it back to my 1266 MHz stock clocks it crashes with ERR_GFX_D3D_INIT

Both on Steam and Reddit, a number of Nvidia users are reporting the same solution on factory overclocked cards

Hope this helps someone.
 
Soldato
Joined
6 Jan 2013
Posts
3,774
Location
Yorkshire
Just installed this to my laptop for a laugh, figured i would see how bad it looked after i got about 20 fps in gta 4, and i was stunned to see how well it actually runs.

Its an old DellXPS from about 4 years ago with an i7 and an onboard 1gb nvidia gpu and its running at 40+ fps on medium settings.
 
Soldato
Joined
6 Jan 2013
Posts
3,774
Location
Yorkshire
Anyone know what restricts the FPS in gta online?

edit: ignore me, my fat fingers apparently hit my low energy CPU profile when i was entering online mode. :)
 
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Caporegime
Joined
8 Jul 2003
Posts
30,062
Location
In a house
Im seriously impressed with how this runs at 1440p (was previously on 1080p), i thought i may have had to have dropped some settings, but nope :p

Still got everything on, maxed, apart from Grass Detail on High, MSAA off, and mostly getting around 50fps, drops to around 44/45 every now and again, but only for like split seconds, when it seems to be loading in new parts, and its super smooth using FreeSync :D
 
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