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Ian McNaughton goes out against The Way it's Meant to be Played

Discussion in 'Graphics Cards' started by Final8y, 28 Sep 2009.

  1. Final8y

    Capodecina

    Joined: 7 May 2006

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    Location: London, Ealing

    http://blogs.amd.com/play/2009/09/1...ing-you-want-to-know-and-why-you-should-care/
     
  2. kylew

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    Location: Liverpool

    It's just getting worse and worse.

    I wonder what members will go to extreme lengths to explain away this one now?

    Each time something like this surfaces, it's just more crap to add to the list of what nVidia need to be fined for.

    The EU commission fine Microsoft for bundling Media Player 12 and Internet Explorer, which I believe they're more than entitled to do, yet they appear to be overlooking nVidia's actions?
     
  3. Orangey

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    In before "it's a BUSINESS, you just don't UNDERSTAND" waffle.
     
  4. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 72,780

    Fined for what? actually making real applicable advances in game technology?

    I don't mind ATI getting riled up about it... but atleast have a working alternative first...

    Tho the AA is a dodgy one... while I wouldn't put it past nVidia to do it I wonder if theres more to it than meets the eye... like the whole physx only works on one core in CPU mode with Batman AA - which is completely untrue.
     
    Last edited: 28 Sep 2009
  5. kylew

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    Thanks Rroff, that was a perfect example of what I was talking about.

    I assume that you are indeed just giving an example and not being serious?
     
  6. Nelly

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    Location: Grimsby, UK

    Does Nvidia pay these companys extra money for these rights? "The way it's meant to be played" ?

    Seems to me that Nvidia are using underhand tactics just like Intel.
     
  7. Rroff

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    Of what?

    If these aren't such applicable advances... then why are 2 of the major AAA studios now starting to using them in most of their new titles?
     
  8. kylew

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    You're actually being serious? :eek:

    Are you seriously trying to explain away:

    Are you sure that doesn't smack of Anti-competitive behaviour?
     
  9. Rroff

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    Where was I trying to explain what they were doing? your so convinced of what I would say your getting ahead of yourself...

    I think locking out performance advantages on other hardware deplorable - I just haven't seen it for myself yet - and the other example with physx being locked to one CPU core when using non-GPU physics doesn't seem to be true - when I tested it for myself there was deffinate increase of load on 2 cores and a smaller increase on one other core. So I'd like to see this def. confirmed before I comment on it.
     
  10. Tute

    Capodecina

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    Location: Devon, UK

    Every day, a new reason to never give these slimeballs my money again.

    You know Rroff, I was actually starting to think maybe I was wrong in thinking you were blindly following nVidia however they weave their twisted webs.
     
  11. Final8y

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    I & others have posted links to reviews sites & users who that show that phyisx in certain games running on one core & but as usual you have no links to backup your comments with the games in question.
     
  12. kylew

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    People were talking about Batman missing the AA options when using an ATi card anyway.

    The fact that it suddenly became selectable once the ID of the card was changed says it all.
     
  13. 'Wes

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    Joined: 28 Jun 2009

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    The attitude Nvidia have leads me to come to the decision of never purchasing a product of theirs ever again.
     
    Last edited: 28 Sep 2009
  14. kylew

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    The sad thing is, it literally is becoming every day we find out something else nVidia have been trying to mess up for their competition.

    Makes you wonder how the performance would be accross the board if they suddenly had to play fair?
     
  15. Nelly

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    Sounds to me like another way for the EU to eat money from Nvidia this time. :p
     
  16. wolvers

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    Location: In........cognito

    Surely Nvidia are just getting something back from investing in game development? I don't get why ATI don't do the same. It's all very well taking the moral high ground but it's not really going to solve the problem.

    I do think that it's a mistake for him to openly criticise the games developers. If they want to get them onside, but don't want to invest in an ATI version of TWIMTBP, then openly criticising them isn't the way to go.

    Disabling in game AA when an ATI card is present is poor though. :(
     
  17. Lightnix

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    Well, it doesn't seem to take full advantage of my E5200, how is it supposed to do anything useful with a Core i7, or even a Core 2 Quad?

    http://i85.photobucket.com/albums/k56/Lightynix/bmphysxnormal-1024768.png

    Obviously with graphics toned down to emphasise CPU usage - PhysX setting is at 'normal', so paper flops around during fights and such.
     
  18. Mr Paul

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    Location: Reading UK

    What annoys me is that they have completely dropped support for the Ageia PPU! I mean it's still up there near a 8800 for PhysX calculations!

    i.e. it could still be used perfectly well for PhysX stuff, but nooooo nVidia strike again! Grrrrrrr

    Morons!
     
  19. titaniumx3

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    We can accuse nvidia all we want, but I honestly think if other companies were in the same position they would be using similiar tactics and that includes ATI.

    Rather than argue, what we should all do is simply not buy nvidia cards or the TWIMTBP games untill both parties cease using such pointless propriety technologies.
     
  20. Final8y

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    ATI don't want to invest in an ATI version of TWIMTBP because 2 wrongs don't make a right.

    Its the TWIMTBP that's doing the things like Disabling in game AA when an ATI card is present. And you want ATI todo the same & it will get to the point that a TWIMTBP game wont work at all on ATI cards & ATI TWIMTBP version game wont work on NV cards & then they will want exclusives of course & you will need 2 PCs to play them with a gfx card from each or swap the cards out every time you change from an NV game to an ATI game & viceversa.
     
    Last edited: 28 Sep 2009