I said both have lag. Which leaves accurate vs inaccurate methods of motion tracking.
Agreed that games are going to be made that work best with what's available. I'd just prefer it if what was available was accurate. You've seen the game where you're pointing a gun with your finger? It look hideous
The term accuracy is quite confined in your appraisal of the systems.
Skeletal tracking does indeed offer poor accuracy compared to something like move if 1:1 spacial 'single point' tracking is required, and if that's all you compare on (and to be honest, it's all most of us probably would), Kinetic doesn't stack up,
However, I am assuming Kinetic is about using your body as a controller, and in the 'limited' ways skeletal tracking can do this, nothing compares. Take 'dancing', where mimicking another human is required, Kinetic offers great accuracy for this. Silly adventure games using your body posture/articulation to control the raft, Kinetic (and the wii-fit board
) are much more accurate..
I'm not disagreeing that Kinetic is odd for gaming, I'm not sold on it either, but I can see how it is different, and with some good ideas could be very unique an desirable, just not at the moment..