Killing Floor 2

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OP
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Because people use quick match instead of looking in the server browser I changed it to the default short wave (4) and normal mode. The server quickly filled up. Unfortunately when it was 7 waves and Hard/Suicidal there were maximum 4 players.
 
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Soldato
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I think everyone goes for normal as they are low ranked and need to get the perks and unlocks before trying anything harder.

I browse for a server and arrange it by ping.

official servers always appear top of my list.

will start to use the OCUK servers now.

missed last night as something came up and wasn't sorted till 11pm! so called it a night
 
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Server has been doing well (Stays around half full in the morning and late afternoon/evening it's always full).

Once populated I change it to 7 waves and Hard as most players prefer this.

Since people are still low ranked playing on Suicidal and HOE doesn't end well. So the balance at the moment is right. I have no idea where these 300ms ping players come from though.
 
Soldato
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i take it the game is already quite playable even in early access?

first time ive playing the killing floor games and I like it.

you get 4 classes and then 3 maps with more being updated as the game is developed.

I got my commando to level 5 last night and got my first perk! lol
 
Soldato
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Where's the cheapest place for a key?

Originally Posted by Sho
Where's the cheapest place for a key?

I have seen it on CD key sites for steam for 14.99 but to save the agro and the chance of it not working I got it through steam as its only 19.99 and had the money in my steam wallet. downloaded and installed with no issues at all :)
 
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Killing Floor 2 Update - 1007 Available Soon (server files available now)
29 APRIL - [TW]YOSHIRO
Interface:
Fixed healer screen not updating

Server browser:
Fixed max player count not showing on server browser
Added refresh indicator for server browser
Party leader can now bring their party with them when joining a passworded server
Fixed players not being able to join a server when using the Russian language

Gameplay:
Adjusted door health and weld integrity values
Fixed single-load guns sometimes not hitting zeds after reloading
Fixed toggling Steam UI unpausing a paused, standalone game

Perks:
Fixed medic with healing surge being unable to heal after level up
Fixed commando not receiving large mags bonus for current weapon
Fixed medic combatant skill giving armor every time the player switches to it
Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game

Level design:
Fixed Hans getting stuck in firing range on Outpost
Fixed zeds being unable to navigate off new helipad
Fixed some minor art-related issues

Localization:
Updated localization
Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions

GFX:
Fixed some third-person artifacting related to muzzle flashes
Fixed issues with flamethrower charring online

Audio:
Fixed un-ending clot grab sounds
Fixed silent battle chatter for German and Russian (now uses English audio)
Fixed persistent muffled audio bug

Input:
Fixed issue with rebinding clicks with multiple commands (like fire/spectate next)
Fixed caps lock being un-bindable
Fixed voice chat binding blocking input

Security:
Fixed several exploits

Dedicated server:
Added servername and numplayers to window title
Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)

Crashes
Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)

New Update
 
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