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MPC plays HD blocky but VLC works fine?

Discussion in 'Windows & Other Software' started by no_1_dave, 8 Apr 2010.

  1. no_1_dave

    Soldato

    Joined: 7 Jul 2004

    Posts: 7,053

    Location: Gloucestershire

    I have a numerous 1080p x264 files.
    When I use MPC-HC I get blockyness & glitches in the video however VLC plays them fine. I'd rather use MPC for the DX acceleration settings etc as it's much better picture quality.

    Does anyone know how to sort out the blockyness?
     
  2. mrk

    Man of Honour

    Joined: 18 Oct 2002

    Posts: 87,754

    Location: South Coast

    h.264-AVC files should all be the same picture quality as there's a standard to follow when playing - Sounds like your MPC is not using the correct decoder or your settings are incorrect. The benefit from one decoder to the other is CPU utilisation and GPU acceleration (DXVA) and gpu post processing (if chosen).

    Can you set your MPC to save settings to an ini file (Options > Player > Other) and post the ini file here so I can have a look?
     
  3. no_1_dave

    Soldato

    Joined: 7 Jul 2004

    Posts: 7,053

    Location: Gloucestershire

    Thats weird then. Works on VLC & not MPC. I've tried using MPC built in decoder & Haali media splitter...

    [Settings]
    LastUsedPage=10024
    HideCaptionMenu=0
    ControlState=19
    DefaultVideoFrame=4
    KeepAspectRatio=1
    CompMonDeskARDiff=0
    Volume=100
    Balance=0
    Mute=0
    LoopNum=1
    Loop=0
    Rewind=0
    Zoom=1
    AllowMultipleInstances=0
    TitleBarTextStyle=1
    TitleBarTextTitle=0
    OnTop=0
    TrayIcon=0
    AutoZoom=1
    FullScreenCtrls=1
    FullScreenCtrlsTimeOut=0
    FullscreenRes=AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    ExitFullscreenAtTheEnd=1
    RememberWindowPos=0
    RememberWindowSize=0
    SnapToDesktopEdges=0
    LastWindowRect=KJCAAAAAAKAAAAAAANDAAAAAMOBAAAAA
    LastWindowType=0
    AspectRatioX=0
    AspectRatioY=0
    KeepHistory=0
    DSVidRen=11
    RMVidRen=0
    QTVidRen=0
    APSurfaceUsage=2
    VMRSyncFix=0
    DX9Resizer=1
    VMR9MixerMode=1
    VMRMixerYUV=0
    AudioRendererType=
    AutoloadAudio=1
    AutoloadSubtitles=1
    EnableWorkerThreadForOpening=1
    ReportFailedPins=1
    DVDPath=
    UseDVDPath=0
    MenuLang=2057
    AudioLang=2057
    SubtitlesLang=2057
    AutoSpeakerConf=1
    SPDefaultStyle=20;20;20;20;2;0;2.000000;2.000000;3.000000;3.000000;0xffffff;0x00ffff;0x000000;0x000000;0x00;0x00;0x00;0x80;1;Arial;18.000000;100.000000;100.000000;0.000000;700;0;0;0;0;0.000000;0.000000;0.000000;0.000000;2
    SPOverridePlacement=0
    SPHorPos=50
    SPVerPos=90
    SPCSize=3
    SPCMaxRes=2
    SubDelayInterval=500
    SPCPow2Tex=1
    EnableSubtitles=0
    EnableAudioSwitcher=1
    EnableAudioTimeShift=0
    AudioTimeShift=0
    DownSampleTo441=0
    CustomChannelMapping=0
    SpeakerToChannelMapping=BAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAEAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAAAAAAAAAIAAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAAAAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAAAAAAEAAAAAAAIAAAAAAAABAAAAAAACAAA
    AudioNormalize=0
    AudioNormalizeRecover=1
    AudioBoost=1
    FullScreenMonitor=Current
    PreventMinimize=0
    AssociatedWithIcon=0
    LastOpenDir=C:\
    D3DFullScreen=0
    MonitorAutoRefreshRate=0
    Color Brightness=1.000000
    Color Contrast=1.000000
    Color Hue=0.000000
    Color Saturation=1.000000
    Shaders List=deinterlace (blend)|sharpen complex|16-235 -> 0-255|
    EVRBuffers=5
    Show OSD=1
    InterfaceLanguage=0
    Remember DVD Pos=0
    Remember File Pos=0
    LastFullScreen=0
    IntRealMedia=0
    RealMediaFPS=1103626240
    UseWinLirc=0
    WinLircAddr=127.0.0.1:8765
    UseUICE=0
    UICEAddr=127.0.0.1:1234
    UseGlobalMedia=0
    DisableXPToolbars=0
    UseWMASFReader=0
    JumpDistS=1000
    JumpDistM=5000
    JumpDistL=20000
    FreeWindowResizing=1
    NotifyMSN2=0
    NotifyGTSdll=0
    LogoFile=
    LogoID2=213
    LogoExt=0
    HideCDROMsSubMenu=0
    Priority=32
    LaunchFullScreen=0
    EnableWebServer=0
    WebServerPort=13579
    WebServerPrintDebugIfo=0
    WebServerUseCompression=1
    WebServerLocalhostOnly=1
    WebRoot=*./webroot
    WebDefIndex=index.html;index.php
    WebServerCGI=
    SnapShotPath=C:\Users\Dave\Pictures
    SnapShotExt=.jpg
    ThumbRows=4
    ThumbCols=4
    ThumbWidth=1024
    ISDb=www.opensubtitles.org/isdb
    [Settings\PnSPresets]
    Preset0=Scale to 16:9 TV,0.500,0.500,1.000,1.333
    Preset1=Zoom To Widescreen,0.500,0.500,1.333,1.333
    Preset2=Zoom To Ultra-Widescreen,0.500,0.500,1.763,1.763
    [FileFormats]
    RtspHandler=1
    RtspFileExtFirst=1
    Windows Media file=wmv wmp wm asf \0
    Windows Media Audio file=wma \0
    Video file=avi \0
    Audio file=wav \0
    MPEG Media file=mpg mpeg mpe m1v m2v mpv2 mp2v ts tp tpr pva pss m2ts m2t mts evo \0
    MPEG Audio file=mpa mp2 m1a m2a \0
    DVD file=vob ifo \0
    DVD Audio file=ac3 dts \0
    MP3 Format Sound=mp3 \0
    MIDI file=mid midi rmi \0
    Indeo Video file=ivf \0
    AIFF Format Sound=aif aifc aiff \0
    AU Format Sound=au snd \0
    Ogg Media file=ogm ogv \0
    Ogg Vorbis Audio file=ogg oga \0
    CD Audio Track=cda \0
    FLIC file=fli flc flic \0
    DVD2AVI Project file=d2v \0
    MPEG4 file=mp4 m4v hdmov 3gp 3gpp \0
    MPEG4 Audio file=m4a m4b aac \0
    Matroska Media file=mkv \0
    Matroska Audio file=mka \0
    Smacker/Bink Media file=smk bik \0
    ratdvd file=ratdvd \0
    RoQ Media file=roq \0
    Real Media file=rm ram rpm rmm \1
    Real Audio file=ra \1
    Real Script file=rt rp smi smil \1
    Dirac Video file=drc \0
    DirectShow Media file=dsm dsv dsa dss \0
    Musepack file=mpc \0
    FLAC Audio file=flac \0
    ALAC Audio file=alac \0
    Flash Video file=flv \0
    Shockwave Flash file=swf \3
    Quicktime file=mov qt amr 3g2 3gp2 \2
    Playlist file=asx m3u pls wvx wax wmx mpcpl \0
    Other=divx vp6 rmvb amv \0
    [Internal Filters]
    SrcFilters=-308289
    TraFilters=-1026
    DXVAFilters=-1
    FFmpegFilters=-1
    [Shaders]
    Initialized=1
    Combine=deinterlace (blend)|sharpen complex|16-235 -> 0-255
    0=YV12 Chroma Upsampling|ps_2_0|/*\nYV12 chroma upsampling fixer\nby Kurt Bernhard 'Leak' Pruenner\n\nUse with YV12 output if the half-resolution chroma \ngets upsampled in hardware by doubling the values\ninstead of interpolating between them.\n\n(i.e. if you're getting blocky red edges on dark \nbackgrounds...)\n*/\n\nsampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n\nfloat4 getPixel(float2 tex, float dx, float dy)\n{\n\ttex.x+=dx;\n\ttex.y+=dy;\n\t\n\treturn tex2D(s0, tex);\n}\n\nfloat4 rgb2yuv(float4 rgb)\n{\n\tfloat4x4 coeffs=\n\t\t{\n\t\t\t 0.299, 0.587, 0.114, 0.000,\n\t\t\t-0.147,-0.289, 0.436, 0.000,\n\t\t\t 0.615,-0.515,-0.100, 0.000,\n\t\t\t 0.000, 0.000, 0.000, 0.000\n\t\t};\n\t\t\n\treturn mul(coeffs,rgb);\n}\n\nfloat4 yuv2rgb(float4 yuv)\n{\n\tfloat4x4 coeffs=\n\t\t{\n\t\t\t 1.000, 0.000, 1.140, 0.000,\n\t\t\t 1.000,-0.395,-0.581, 0.000,\n\t\t\t 1.000, 2.032, 0.000, 0.000,\n\t\t\t 0.000, 0.000, 0.000, 0.000\n\t\t};\n\t\n\treturn mul(coeffs,yuv);\n}\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat dx=1/width;\n\tfloat dy=1/height;\n\t\n\tfloat4 yuv00=rgb2yuv(getPixel(tex,-dx,-dy));\n\tfloat4 yuv01=rgb2yuv(getPixel(tex,-dx, 0));\n\tfloat4 yuv02=rgb2yuv(getPixel(tex,-dx, dy));\n\tfloat4 yuv10=rgb2yuv(getPixel(tex, 0,-dy));\n\tfloat4 yuv11=rgb2yuv(getPixel(tex, 0, 0));\n\tfloat4 yuv12=rgb2yuv(getPixel(tex, 0, dy));\n\tfloat4 yuv20=rgb2yuv(getPixel(tex, dx,-dy));\n\tfloat4 yuv21=rgb2yuv(getPixel(tex, dx, 0));\n\tfloat4 yuv22=rgb2yuv(getPixel(tex, dx, dy));\n\n\tfloat4 yuv=\n\t\t(yuv00*1+yuv01*2+yuv02*1+\n\t\t yuv10*2+yuv11*4+yuv12*2+\n\t\t yuv20*1+yuv21*2+yuv22*1)/16;\n\t\n\tyuv.r=yuv11.r;\n\n\treturn yuv2rgb(yuv);\n}
    1=sharpen complex|ps_2_0|sampler s0 : register(s0); \nfloat4 p0 : register(c0); \nfloat4 p1 : register(c1); \n\n#define width (p0[0]) \n#define height (p0[1]) \n\n#define dx (p1[0]) \n#define dy (p1[1]) \n\nfloat4 main( float2 tex : TEXCOORD0 ) : COLOR \n{ \n// definition des pixels : original, flouté, corigé, final \nfloat4 ori; \nfloat4 flou; \nfloat4 cori; \nfloat4 final; \n\n//////////////////////////////////////////////////// \n// récuppération de la matrice de 9 points \n// [ 1, 2 , 3 ] \n// [ 4,ori, 5 ] \n// [ 6, 7 , 8 ] \n\n ori = tex2D(s0, tex); \n float4 c1 = tex2D(s0, tex + float2(-dx,-dy)); \n float4 c2 = tex2D(s0, tex + float2(0,-dy)); \n float4 c3 = tex2D(s0, tex + float2(dx,-dy)); \n float4 c4 = tex2D(s0, tex + float2(-dx,0)); \n float4 c5 = tex2D(s0, tex + float2(dx,0)); \n float4 c6 = tex2D(s0, tex + float2(-dx,dy)); \n float4 c7 = tex2D(s0, tex + float2(0,dy)); \n float4 c8 = tex2D(s0, tex + float2(dx,dy)); \n\n//////////////////////////////////////////////////// \n// calcul image floue (filtre gaussien) \n // pour normaliser les valeurs, il faut diviser par la somme des coef \n // 1/(1+2+1+2+4+2+1+2+1) = 1/ 16 = .0625 \n flou = (c1+c3+c6+c8 + 2*(c2+c4+c5+c7)+ 4*ori)*0.0625; \n\n// soustraction de l'image flou à l'image originale \n cori = 2*ori - flou; \n\n//////////////////////////////////////////////////// \n// détection des contours \nfloat delta1; \nfloat delta2; \nfloat value; \n\n// par filtre de sobel \n // Gradient horizontal \n // [ -1, 0 ,1 ] \n // [ -2, 0, 2 ] \n // [ -1, 0 ,1 ] \n delta1 = (c3 + 2*c5 + c8)-(c1 + 2*c4 + c6); \n\n // Gradient vertical \n // [ -1,- 2,-1 ] \n // [ 0, 0, 0 ] \n // [ 1, 2, 1 ] \n delta2 = (c6 + 2*c7 + c8)-(c1 + 2*c2 + c3); \n\n // calcul \n value = sqrt( mul(delta1,delta1) + mul(delta2,delta2) ) ; \n\n if( value >.3 ) \n { \n//////////////////////////////////////////////////// \n// si contour, sharpen \n#define Sharpen_val0 2.0 \n#define Sharpen_val1 0.125 \n final = ori*2 - (c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8 ) * 0.125 ; \n// final= float4(1,0,0,0); \n return final; \n } \n else \n { \n//////////////////////////////////////////////////// \n// sinon, image corrigée \n return cori; \n } \n}
    2=16-235 -> 0-255|ps_2_0|sampler s0 : register(s0); \nfloat4 p0 : register(c0); \nfloat4 p1 : register(c1); \n\n#define width (p0[0]) \n#define height (p0[1]) \n#define counter (p0[2]) \n#define clock (p0[3]) \n#define one_over_width (p1[0]) \n#define one_over_height (p1[1]) \n\n#define PI acos(-1) \n\n#define Const_1 (16.0/255.0) \n#define Const_2 (255.0/219.0) \n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR \n{\n//\t#### Uncomment this part to limit TV->PC level to SD files\t\n//\tif (height < 720) \n//\t\treturn( ( tex2D( s0, tex ) - Const_1 ) * Const_2 ); \n//\telse \n//\t\treturn tex2D( s0, tex ); \n\n\treturn( ( tex2D( s0, tex ) - Const_1 ) * Const_2 ); \n}\n
    3=emboss|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat dx = 1/width;\n\tfloat dy = 1/height;\n\t\n\tfloat4 c1 = tex2D(s0, tex + float2(-dx,-dy));\n\tfloat4 c2 = tex2D(s0, tex + float2(0,-dy));\n\tfloat4 c4 = tex2D(s0, tex + float2(-dx,0));\n\tfloat4 c6 = tex2D(s0, tex + float2(dx,0));\n\tfloat4 c8 = tex2D(s0, tex + float2(0,dy));\n\tfloat4 c9 = tex2D(s0, tex + float2(dx,dy));\n\t\n\tfloat4 c0 = (-c1-c2-c4+c6+c8+c9);\n\tc0 = (c0.r+c0.g+c0.b)/3 + 0.5;\n\t\n\treturn c0;\n}\n
    4=spotlight|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = tex2D(s0, tex);\n\tfloat3 lightsrc = float3(sin(clock*PI/1.5)/2+0.5,cos(clock*PI)/2+0.5,1);\n\tfloat3 light = normalize(lightsrc - float3(tex.x,tex.y,0));\n\tc0 *= pow(dot(light, float3(0,0,1)), 50);\n\t\n\treturn c0;\n}\n
    5=deinterlace (blend)|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = tex2D(s0, tex);\n\t\n\tfloat2 h = float2(0, 1/height);\n\tfloat4 c1 = tex2D(s0, tex-h);\n\tfloat4 c2 = tex2D(s0, tex+h);\n\tc0 = (c0*2+c1+c2)/4;\n\t\n\treturn c0;\n}
    6=denoise|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define val0 (1.0)\n#define val1 (0.125) \n\n#define effect_width (0.1)\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\t\n\tfloat dx = 0.0f;\n\tfloat dy = 0.0f;\n \tfloat fTap = effect_width;\n\n\tfloat4 cAccum = tex2D(s0, tex) * val0;\n\n\tfor ( int iDx = 0 ; iDx < 16; ++iDx )\n\t{\n\t\tdx = fTap /width; \n\t dy = fTap /height; \n\n\t\tcAccum += tex2D(s0, tex + float2(-dx,-dy)) * val1;\n\t\tcAccum += tex2D(s0, tex + float2(0,-dy)) * val1;\n\t\tcAccum += tex2D(s0, tex + float2(-dx,0)) * val1;\n\t\tcAccum += tex2D(s0, tex + float2(dx,0)) * val1;\n\t\tcAccum += tex2D(s0, tex + float2(0,dy)) * val1;\n\t\tcAccum += tex2D(s0, tex + float2(dx,dy)) * val1;\n\t\tcAccum += tex2D(s0, tex + float2(-dx,+dy)) * val1;\n\t\tcAccum += tex2D(s0, tex + float2(+dx,-dy)) * val1;\n \n\t\tfTap += 0.1f;\n\t}\n\t\n\treturn(cAccum/16.0f);\n}
    7=invert|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = float4(1, 1, 1, 1) - tex2D(s0, tex);\n\t\n\treturn c0;\n}\n
    8=procamp|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nstatic float4x4 r2y =\n{\n\t0.299, 0.587, 0.114, 0,\n\t-0.147, -0.289, 0.437, 0,\n\t0.615, -0.515, -0.100, 0,\n\t0, 0, 0, 0\n};\n\nstatic float4x4 y2r =\n{\n\t1.0, 0.0, 1.140, 0, \n\t1.0, -0.394, -0.581, 0,\n\t1.0, 2.028, 0.0, 0, \n\t0, 0, 0, 0\n};\n\n#define ymin (16.0/255)\n#define ymax (235.0/255)\n\n// Brightness: -1.0 to 1.0, default 0.0\n// Contrast: 0.0 to 10.0, default 1.0\n// Hue: -180.0 to +180.0, default 0.0\n// Saturation: 0.0 to 10.0, default 1.0\n\n#define Brightness 0.0\n#define Contrast 1.0\n#define Hue 0.0\n#define Saturation 1.0\n\n// tv -> pc scale\n// #define Brightness (-ymin)\n// #define Contrast (1.0/(ymax-ymin))\n\nstatic float2x2 HueMatrix =\n{\n\tcos(Hue * PI / 180), sin(Hue * PI / 180),\n\t-sin(Hue * PI / 180), cos(Hue * PI / 180)\n};\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = tex2D(s0, tex);\n\tc0 = mul(r2y, c0);\n\tc0.r = Contrast * (c0.r - ymin) + ymin + Brightness;\n\tc0.gb = mul(HueMatrix, c0.gb) * Saturation;\n\tc0 = mul(y2r, c0);\n\treturn c0; \n}\n
    9=contour|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat dx = 4/width;\n\tfloat dy = 4/height;\n\t\n\tfloat4 c2 = tex2D(s0, tex + float2(0,-dy));\n\tfloat4 c4 = tex2D(s0, tex + float2(-dx,0));\n\tfloat4 c5 = tex2D(s0, tex + float2(0,0));\n\tfloat4 c6 = tex2D(s0, tex + float2(dx,0));\n\tfloat4 c8 = tex2D(s0, tex + float2(0,dy));\n\t\n\tfloat4 c0 = (-c2-c4+c5*4-c6-c8);\n\tif(length(c0) < 1.0) c0 = float4(0,0,0,0);\n\telse c0 = float4(1,1,1,0);\n\t\n\treturn c0;\n}\n
    10=letterbox|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat4 c0 = 0;\n\t\n\tfloat2 ar = float2(16, 9);\n\tfloat h = (1 - width/height * ar.y/ar.x) / 2;\n\t\n\tif(tex.y >= h && tex.y <= 1-h)\n\t\tc0 = tex2D(s0, tex);\n\t\n\treturn c0;\n}
    11=nightvision|ps_2_0|sampler s0 : register(s0);\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat c = dot(tex2D(s0, tex), float4(0.2, 0.6, 0.1, 0.1));\n\treturn float4(0,c,0,0);\n}\n
    12=BT601 -> BT701|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\n\n// Hauteur de la frame\n#define height (p0[1])\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\t// c0 = pixel original\n\tfloat4 c0=tex2D(s0,tex);\n\n\t// Uncomment to activate for HD only\n\t//if(height >719 )\n\t//{\n\t//\treturn c0;\n\t//}\n\n\t// r=c0[0], g=c0[1], b=c0[2]\n\t// RGB [16,235] to YUV: 601 mode (128 is not added to Cb and Cr)\n\tfloat y=0.299*c0[0] + 0.587*c0[1] + 0.114*c0[2];\n\tfloat Cb=-0.172*c0[0] -0.339*c0[1] +0.511*c0[2];\n\tfloat Cr=0.511*c0[0] -0.428*c0[1] -0.083*c0[2];\n\n\t// YUV to RGB [16,235]: 709 mode (Cb and Cr are 128 less)\n\tfloat r=y+1.540*Cr;\n\tfloat g=y-0.459*Cr-0.183*Cb;\n\tfloat b=y+1.816*Cb;\n\n\tfloat4 ret=float4(r,g,b,0);\n\n\treturn ret;\n}
    13=wave|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\t// don't look at this for too long, you'll get dizzy :)\n\t\n\tfloat4 c0 = 0;\n\t\n\ttex.x += sin(tex.x+clock/0.3)/20;\n\ttex.y += sin(tex.x+clock/0.3)/20;\n\t\n\tif(tex.x >= 0 && tex.x <= 1 && tex.y >= 0 && tex.y <= 1)\n\t{\n\t\tc0 = tex2D(s0, tex);\n\t}\n\t\n\treturn c0;\n}\n
    14=sharpen|ps_2_0|sampler s0 : register(s0); \nfloat4 p0 : register(c0); \nfloat4 p1 : register(c1); \n \n#define effect_width (1.6) \n#define val0 (2.0) \n#define val1 (-0.125) \n\n#define width (p0[0]) \n#define height (p0[1]) \n \nfloat4 main(float2 tex : TEXCOORD0) : COLOR \n{ \n\tfloat dx = effect_width/width; \n\tfloat dy = effect_width/height; \n \n\tfloat4 c1 = tex2D(s0, tex + float2(-dx,-dy)) * val1; \n\tfloat4 c2 = tex2D(s0, tex + float2(0,-dy)) * val1; \n\tfloat4 c3 = tex2D(s0, tex + float2(-dx,0)) * val1; \n\tfloat4 c4 = tex2D(s0, tex + float2(dx,0)) * val1; \n\tfloat4 c5 = tex2D(s0, tex + float2(0,dy)) * val1; \n\tfloat4 c6 = tex2D(s0, tex + float2(dx,dy)) * val1; \n\tfloat4 c7 = tex2D(s0, tex + float2(-dx,+dy)) * val1; \n\tfloat4 c8 = tex2D(s0, tex + float2(+dx,-dy)) * val1; \n\tfloat4 c9 = tex2D(s0, tex) * val0; \n\t\n\tfloat4 c0 = (c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8 +c9); \n\t\n\treturn c0; \n}
    15=sphere|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\t// - this is a very simple raytracer, one sphere only\n\t// - no reflection or refraction, yet (my ati 9800 has a 64 + 32 instruction limit...)\n\t\n\tfloat3 pl = float3(3,-3,-4); // light pos\n\tfloat4 cl = 0.4; // light color\n\t\n\tfloat3 pc = float3(0,0,-1); // cam pos\n\tfloat3 ps = float3(0,0,0.5); // sphere pos\n\tfloat r = 0.65; // sphere radius\n\t\n\tfloat3 pd = normalize(float3(tex.x-0.5, tex.y-0.5, 0) - pc);\n\t\n\tfloat A = 1;\n\tfloat B = 2*dot(pd, pc - ps);\n\tfloat C = dot(pc - ps, pc - ps) - r*r;\n\tfloat D = B*B - 4*A*C;\n\t\n\tfloat4 c0 = 0;\n\t\n\tif(D >= 0)\n\t{\n\t\t// t2 is the smaller, obviously...\n\t\t// float t1 = (-B + sqrt(D)) / (2*A);\n\t\t// float t2 = (-B - sqrt(D)) / (2*A);\n\t\t// float t = min(t1, t2); \n\t\t\n\t\tfloat t = (-B - sqrt(D)) / (2*A);\n\t\t\n\t\t// intersection data\n\t\tfloat3 p = pc + pd*t;\n\t\tfloat3 n = normalize(p - ps);\n\t\tfloat3 l = normalize(pl - p);\n\t\t\n\t\t// mapping the image onto the sphere\n\t\ttex = acos(-n)/PI; \n\t\t\n\t\t// rotate it\n\t\ttex.x = frac(tex.x + frac(clock/10));\n\t\t\n\t\t// diffuse + specular\n\t\tc0 = tex2D(s0, tex) * dot(n, l) + cl * pow(max(dot(l, reflect(pd, n)), 0), 50);\n\t}\n\t\n\treturn c0;\n}\n
    16=grayscale|ps_2_0|sampler s0 : register(s0);\nfloat4 p0 : register(c0);\nfloat4 p1 : register(c1);\n\n#define width (p0[0])\n#define height (p0[1])\n#define counter (p0[2])\n#define clock (p0[3])\n#define one_over_width (p1[0])\n#define one_over_height (p1[1])\n\n#define PI acos(-1)\n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR\n{\n\tfloat c0 = dot(tex2D(s0, tex), float4(0.299, 0.587, 0.114, 0));\n\t\n\treturn c0;\n}\n
    17=edge sharpen|ps_2_0|sampler s0 : register(s0); \nfloat4 p0 : register(c0); \nfloat4 p1 : register(c1); \n\n#define width (p0[0]) \n#define height (p0[1]) \n#define counter (p0[2]) \n#define clock (p0[3]) \n#define one_over_width (p1[0]) \n#define one_over_height (p1[1]) \n\n#define PI acos(-1) \n\n#define NbPixel 1 \n\n#define Edge_threshold 0.2 \n\n#define Sharpen_val0 2.0 \n#define Sharpen_val1 0.125 \n\nfloat4 main(float2 tex : TEXCOORD0) : COLOR \n{ \n// taille de NbPixel pixels \nfloat dx = NbPixel/width; \nfloat dy = NbPixel/height; \nfloat4 Res = 0; \n\n// Détection de contour par Prewitt \n // récuppération des 9 points \n // [ 1, 2, 3 ] \n // [ 4, 0, 5 ] \n // [ 6, 7, 8 ] \n float4 c0 = tex2D(s0, tex); \n float4 c1 = tex2D(s0, tex + float2(-dx,-dy)); \n float4 c2 = tex2D(s0, tex + float2(0,-dy)); \n float4 c3 = tex2D(s0, tex + float2(dx,-dy)); \n float4 c4 = tex2D(s0, tex + float2(-dx,0)); \n float4 c5 = tex2D(s0, tex + float2(dx,0)); \n float4 c6 = tex2D(s0, tex + float2(-dx,dy)); \n float4 c7 = tex2D(s0, tex + float2(0,dy)); \n float4 c8 = tex2D(s0, tex + float2(dx,dy)); \n\n // Calcul des 3 vecteurs dérivé (hor,vert, diag1, diag2) \n float4 delta1 = (c6+c4+c1-c3-c5-c8); \n float4 delta2 = (c4+c1+c2-c5-c8-c7); \n float4 delta3 = (c1+c2+c3-c8-c7-c6); \n float4 delta4 = (c2+c3+c5-c7-c6-c4); \n\n // calcul du Prewitt \n float value = length(abs(delta1) + abs(delta2) + abs(delta3) + abs(delta4))/6; \n\n// Si c'est un contour (vector lenght > Edge_threshold) => filtre de sharpen \n if(value > Edge_threshold ) \n { \n Res = c0 * Sharpen_val0 - (c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8 ) * Sharpen_val1 ; \n // Pour voir les contour en rouge ... \n //Res = float4( 1.0, 0.0, 0.0, 0.0 ); \n\n return Res; \n } \n else \n return c0; \n}
     
  4. mrk

    Man of Honour

    Joined: 18 Oct 2002

    Posts: 87,754

    Location: South Coast

  5. AbsenceJam

    Mobster

    Joined: 2 Nov 2007

    Posts: 4,304

  6. anything I don't mind

    PermaBanned

    Joined: 28 Dec 2009

    Posts: 13,054

    Location: london

    change your render settings from overlay (default) to haali media splitter.

    this is in mpc options.

    also uninstall VLC cause that will cause codec conflicts.

    [​IMG]

    also install ac3 filter :D

    personally though i still use the original media player classic with FFDSHOW and coreavc

    just noticed there is a new version of FFDSHOW :D might no longer need coreavc... great!
     
    Last edited: 8 Apr 2010
  7. AbsenceJam

    Mobster

    Joined: 2 Nov 2007

    Posts: 4,304

     
  8. anything I don't mind

    PermaBanned

    Joined: 28 Dec 2009

    Posts: 13,054

    Location: london

    I do not see any benefits to using to mpc-hc for myself and i like to keep my player and codecs separate. I prefer using the original codecs, like the xvid codec and open source flv splitter as well as ffdshow and ac3 filter. Also i am on windows xp 64bit - so maybe win7 people have benefits with mpc-hc cause mpc (old one) might not work as well on win7, don't know. But the mpc-hc is great i still recommend it, just don't use it myself.
     
    Last edited: 8 Apr 2010
  9. SB118

    Sgarrista

    Joined: 18 Oct 2002

    Posts: 7,630

    Location: "Sunny" Plymouth

    You having trouble with Spartacus too then? ;)
     
  10. no_1_dave

    Soldato

    Joined: 7 Jul 2004

    Posts: 7,053

    Location: Gloucestershire

    LOTR
     
  11. no_1_dave

    Soldato

    Joined: 7 Jul 2004

    Posts: 7,053

    Location: Gloucestershire

    Worked a treat. Nice one!!!
     
  12. AbsenceJam

    Mobster

    Joined: 2 Nov 2007

    Posts: 4,304

    DXVA was your issue then. Haali renderer = no DXVA.
     
  13. no_1_dave

    Soldato

    Joined: 7 Jul 2004

    Posts: 7,053

    Location: Gloucestershire

    No, with standard & not using DXVA I had problems too. It was MPC's internal decoder.