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So i need to seperate the two. Power effeiciency is going up but so is power consumptions (at least for the top end dies).And they will be I'm sure, but the additional complexity of the next generation of GPU will most likely still mean they require more power. Ie, doesn't matter if the arch is 30% more efficient if the new top end GPUs have 60% more transistors. The end result would be more power required.
Glad I bought a 1200 psu now
500W is too high for me, added with screen, speakers and the rest of my system it would rack up electricity bills to the point where my partner would flip out. I already get blamed for the bill lol
I'd be happier if GPU advancement slowed down a bit to be honest. I liked the idea of skipping a generation.
If these leaks are true then we'll all need to upgrade every gen because game developers will Keep pushing the hardware in upcoming games.
Most people see zero benefit of running ultra settings anyway if they are online competitive gaming.
These days low is perfect for 1080p monitors. And a 3060 will be fine for many generations.
Medium for 1440p. Requires a 3070 and should be fine for many generations thanks to DLSs
High / ultra for 4k. Requires a 3080/3090 and again dlss is your friend here rather than running native.
Unless you are playing single player then you need higher settings as you will be moving around much more slower and interacting with the world a lot more as well as taking the time to look at it.
For example playing Battlefield online on a 64 player server I'd much rather play at medium and get the extra FPS even though I can get 120fps on ultra. My monitor is 240hz and high gets around 150-160fps. Medium is perfect. Can't tell any visual difference when you are constantly having things blowing up and bullets flying around you too busy trying to survive and kill.
When I'm playing a shooter for fun, I just run everything ultra settings and have a blast on my TV with a controller.
When I'm trying to do my best, I will play on my monitor with mouse and keyboard, set resolution to 1440p, set textures to Ultra, set Anti Aliasing to Ultra and set everything else to Low and have Gsync on and lock the framerate to 143fps.
The idea is you want to keep resolution high to keep the image clean, then max out anti aliasing to prevent distracting artifacts and have textures maxed out so enemies stick out and then turn everything else to low. This means enemies will look high quality while the foliage, particle effects, smoke etc look low quality, so enemies will stand out and be easier to spot while high resolution and high anti aliasing keeps things clean and gsync keeps things smooth. This comes from my days of competitive gaming and you went every possible edge. With the new tools we have today, if I was still doing competitive gaming I'd probably also be using a black equalizer to adjust the image so enemies can't hide in dark spots and DSP for headphones that increase the volume of enemy footsteps so they can't sneak around
https://videocardz.com/newz/next-ge...avi31-might-both-draw-more-than-400w-of-power
Will need a 1000w psu next year and electricity bill will be through the roof !
It's pointless using 4K textures on a 2K screen though. Which is why medium works fine as that is usually 2K and Low is usually 1K.
As for framerate 143. Everyone says it should be locked to 4fps below your max. So 140fps for a 144fps screen. With Ultra Latency on. In my case 236fps for a 240hz screen.
I have turned g sync off as it caused flickering on my screen.
It depends on the surface area of the model whether or not a 4k texture will have benefits on a 2k screen.It's pointless using 4K textures on a 2K screen though. Which is why medium works fine as that is usually 2K and Low is usually 1K..
This - I don't game much in the summer anyway due to being outside and doing other stuff in the sunshineYou won't have to run heaters in winter = lower electric bills
doing other stuff in the sunshine