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NVIDIA DirectX 11 Questionnaire – A Response to AMD’s Views

Man of Honour
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Nope as it moves around on the way up then moves straight down even tho there are fans behind.

If your gonna be picky :p they aren't exactly fast moving fans - they wouldn't alone be producing enough airflow to move the steam at all unless it was very close to the vanes (which makes them kinda useless).
 
Man of Honour
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It is a bit odd... to skip a lot of science the steam would have to have a higher density/lower temperature than the surrounding environment to sink like that, so it wouldn't kick up so much when disturbed...

Its still much nicer tho than any smoke/steam I've seen to date.
 
Caporegime
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Those smoke effects are better than what I've seen previously, I'll give them at least that, though it isn't imo anything that special but not bad at all nonetheless. I haven't had the pleasure of viewing Clear Sky in DX10, another title we could use as an example; I think that has realistic (as possible) smoke effects coming out of vents, fans etc. Remember seeing a video once about those effects, wet surfaces etc.
 
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D13

D13

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It is a bit odd... to skip a lot of science the steam would have to have a higher density/lower temperature than the surrounding environment to sink like that, so it wouldn't kick up so much when disturbed...

Its still much nicer tho than any smoke/steam I've seen to date.

so thats what it all 'boils' down to huh?
 
Soldato
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It is a bit odd... to skip a lot of science the steam would have to have a higher density/lower temperature than the surrounding environment to sink like that, so it wouldn't kick up so much when disturbed...

Its still much nicer tho than any smoke/steam I've seen to date.

I will not be dedicating a GPU for it.
 
Associate
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PhysX Destruction Demo - fermi


Real time partical simulation

nvidia now own mental ray. - so maya 3dsmax users etc rejoice.
The new versions of the renderer shall support cuda gpu's.
http://www.mentalimages.com/products/iray


Imo no cards are yet powerful enough to do physics well enough for real time gaming. Nor do any decent shader library's exist.
 
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Man of Honour
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For a (human) body to do that kinda damage to that kinda wall it would have to have massive amounts of kinetic energy*... the demo isn't supposed to be taken literal the ragdolls are just representative of objects hitting a wall.


* It would probably lose integrity anyhow and distintigrate against the wall... or if it was going really really fast pass through like lots of small particles.
 
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Associate
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Far too many small fragments & it blows out like explosives & not a body hitting it.
I agree It looks a bit naff.

Hardware just isn't yet powerful enough to do the calculations required. Its the same with dx11's tessellation, then use of displacement mapping instead of parallax/bump. It's all good in theory, however It's just too demanding for it to work well with this new release of cards both red or green.
 
Soldato
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For a (human) body to do that kinda damage to that kinda wall it would have to have massive amounts of kinetic energy... the demo isn't supposed to be taken literal the ragdolls are just representative of objects hitting a wall.


It does not look like anything hitting a wall but explosives.
 
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