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**** Official Microsoft Flight Simulator Thread ****

Discussion in 'PC Games' started by lurkio, 10 Jun 2019.

  1. Zeeflyboy

    Wise Guy

    Joined: 21 Jan 2016

    Posts: 2,165

    At least a week I believe, they haven’t committed to a date but said they estimated they needed another week to sort the problems.
     
  2. Mr_Sukebe

    Man of Honour

    Joined: 23 Dec 2002

    Posts: 9,267

    Location: London

    Trapped in customs eh.
     
  3. TNA

    Capodecina

    Joined: 13 Mar 2008

    Posts: 18,503

    Location: London

    What improvements will London get? When I had a go there was a lot missing taking off from London City Airport to Heathrow. XPlane 11 with TrueEarth Great Britain South looked quite a bit better.

    Will this update make that area more accurate and bring it up to par with the above?
     
  4. TNA

    Capodecina

    Joined: 13 Mar 2008

    Posts: 18,503

    Location: London

    I could grab this I suppose, only £4.33
     
  5. Brazo

    Mobster

    Joined: 22 Apr 2016

    Posts: 2,963

    It's very good! All the main London buildings have been transformed!
     
  6. Zeeflyboy

    Wise Guy

    Joined: 21 Jan 2016

    Posts: 2,165

    London is getting proper photogrammetry, should be as good as any other photogrammetry city.

    This massive update contains new aerials, new DEM, over 70 POIs, 5 airports, two landing challenges, and will also introduce 5 brand-new photogrammetry cities for your enjoyment. Unfortunately, these new cities are causing a slight delay… it’s a new process and data source for us and the tools have to be updated for these cities to integrate seamlessly into the sim. The Bing Maps team is working hard to make this happen and the data provider, Bluesky, is helping as well. We believe that the remaining issues will be resolved within a few days so we are targeting the release one week later than originally planned. We apologize about the delay, but are convinced that it will be worth the wait … and that a full 3D London is a critical element of this release.

     
    Last edited: 26 Jan 2021
  7. chrismscotland

    Mobster

    Joined: 16 Jul 2009

    Posts: 3,724

    Should just have downloaded the data from Google Earth like everyone else is doing!
     
  8. PieEater

    Mobster

    Joined: 18 Oct 2002

    Posts: 3,831

    Location: Devon

    Wouldn't bother.

     
  9. Uhtred

    Soldato

    Joined: 18 Oct 2002

    Posts: 5,924

    Location: Hertfordshire

    I've flown as copilot a few times with a friend in the fbw mod airbus using 'your controls' for shared cockpit. Last night we added vatsim into the mix which was terrifying for me as a noob.

    I was little more than a passenger to be honest but I did take control for the landing. Despite having a text book ils approach with no crosswind I managed to royally fudge it up and put the wheels through the wings.

    Most enjoyable.
     
  10. phil-k

    Wise Guy

    Joined: 1 Jul 2011

    Posts: 1,496

  11. ghutchison14078

    Wise Guy

    Joined: 15 Apr 2010

    Posts: 1,502

  12. Zeeflyboy

    Wise Guy

    Joined: 21 Jan 2016

    Posts: 2,165

    They showed a picture of the forth bridge in the last blog update about it, so yeah it does.
     
  13. Malevolence

    Capodecina

    Joined: 21 Oct 2011

    Posts: 16,024

    And still no helichoppers.
     
  14. phil-k

    Wise Guy

    Joined: 1 Jul 2011

    Posts: 1,496

    I think it is just the first taster video of several before release
     
  15. Zeeflyboy

    Wise Guy

    Joined: 21 Jan 2016

    Posts: 2,165

    Think that's a long way out... I can't remember exactly but I think the suggestion was 2022 sort of timeframe.


    I just watched the latest live dev video, really interesting one. I very much like the sound of all the performance wins they've managed to find while developing the Xbox series X version, especially considering they insist it's not at the cost of fidelity - they even specified a 4x speedup on trees.

    The other thing I found really interesting was that two of the three, one of which was the big man Jorg, say they only play in VR now. Quite funny given they didn't even initially plan to add it any time soon, and gives me a lot of hope for the future of VR in this sim. They made quite a few good noises about VR in general imo.
     
  16. Spacedeck

    Mobster

    Joined: 14 Sep 2007

    Posts: 3,084

    Location: West Yorkshire, England

    I'm confused about my heading. I've being playing the training scenarios and got to the point of making a flight to another runway. I'm given headings but I feel the game didn't do a whole lot to explain this to me. What am I looking? If it say 41 degrees, where am I looking on the dials to get myself on the right track?
     
  17. Zeeflyboy

    Wise Guy

    Joined: 21 Jan 2016

    Posts: 2,165

    When given a heading, you fly the compass value which you would normally read off the direction indicator (DI) as flying off an actual compass is a ballache. The DI is set and checked periodically using the compass, but is a gyroscopic instrument that is much more convenient to actually fly off.

    So “fly heading 090 degrees” would mean they want you to fly due east, or 090 degrees on the compass/DI.

    Where that instrument is found will vary depending on what plane you are talking about, for glass cockpits like the airbus it’s easy, you don’t have a DI as such, just a heading strip normally found on the bottom of the PFD. On a G1000 you have a digital rendition of a DI style instrument on the lower portion of the PFD. For traditional cockpits the DI will normally form part of the “6 pack” of main flight instruments. Some might only have the compass if they are really stripped back.

    It will typically look like a plane surrounded by compass points, but the exact look varies. Here it is in the middle of the bottom row. In the example above you would just turn such that the 9 is at the top bug so that the nose is pointing at it (it’s usually in tens of degrees, so 9 is 090 degrees, 18 is 180 degrees etc).

    Indexing is normal at 5 degree spacing - short line is a 5, long line is a 10 degree point (so for example the first short line clockwise from “12” would be 125 degrees, while the first long line would be 130 degrees.


    [​IMG]
     
    Last edited: 29 Jan 2021
  18. robfosters

    Caporegime

    Joined: 1 Dec 2010

    Posts: 37,548

    Location: Welling, London

    Is it possible that FS2020 will be like Windows 10 in that there will be no more new versions, just constant updates improving the sim as PC capabilities grow?
     
  19. Spacedeck

    Mobster

    Joined: 14 Sep 2007

    Posts: 3,084

    Location: West Yorkshire, England

    @Zeeflyboy thank you! So in your example image, 090 would be 9 on the dial? if so I think that's what's throwing me off as I could never find a dial with the numbers they tell me.

    I think I've overflown where I'm supposed to be heading.. didn't see the place they mentioned, how do I correct my location? Now I'm just aimlessly heading in one direction, probably getting further and further away.
     
    Last edited: 29 Jan 2021
  20. Zeeflyboy

    Wise Guy

    Joined: 21 Jan 2016

    Posts: 2,165

    Yup.

    No idea given I don’t know the thing you are referring to. Turn 180 and fly back the way you came would seem a safe bet!

    In real life if you became lost while VFR you have several routes to finding your position available to you, in some random MSFS tutorial with no context, not so much perhaps. If you pull up the VFR map from the contextual menu it may show a waypoint. Zoom out if need be.