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Yeah a 'silence/disable sword attacks' button could have worked very well actually.
At the same time though, I liked how the system forced you to be patient with your initial move and timings thereafter, and you could get a good string going if you adjusted quickly during recovery of attacks.
I think by about a third way through the game I stopped have any issues getting the direction and angles I wanted on sword attacks.
It wasn't perfect, perhaps partly due to expectations one could have going in, but easily one of high points of motion controls so far imo.
At the same time though, I liked how the system forced you to be patient with your initial move and timings thereafter, and you could get a good string going if you adjusted quickly during recovery of attacks.
I think by about a third way through the game I stopped have any issues getting the direction and angles I wanted on sword attacks.
It wasn't perfect, perhaps partly due to expectations one could have going in, but easily one of high points of motion controls so far imo.