Soldato
- Joined
- 17 Oct 2002
- Posts
- 3,015
Kreeeee said:They did in the GC version.
I wonder how the game will control on the Wii.
They said it won't use any motion sensing at all. You'll be playing this with a Gamecube controller/Classic Pad.
Kreeeee said:They did in the GC version.
I wonder how the game will control on the Wii.
punky_munky said:They said it won't use any motion sensing at all. You'll be playing this with a Gamecube controller/Classic Pad.
Needles said:Played the GC version twas alright, not amazing by any standards, as for the Wii version I'd rather not, Red Steel now that gets my vote for something to get excited about
McManicMan said:omg,omg,omg,omg, omg...................omg...............cannot wait, omg, omg
omg the newcomers!, how much did Nintendo have to pay to have the last contender
Nzyme said:you're having a giraffe arent you ?
SSB would be quality with the motion sensing control, flick your wrist up to jump, left and right for basic attacks argh the possibilities are endless ill be really disappointed if it is just using a GC pad but then again its a new SSB so i can't really be that dissapointed
Under the direction of series creator Masahiro Sakurai, Super Smash Bros. Brawl will feature classic, GameCube-style combat -- not Wii-style motion-controlled combat. That means players who prefer to play the game with the traditional control setup can look forward to using the GameCube control-style they're already accustomed to.
"We found that trying to implement too much motion-sensory functionality can get in the way of the game. We're looking at keeping the control simple, as it has been," said Sakurai. "The Wii hardware has sockets for the GameCube controller, too. So I'll just say now that you may not want to throw away your GCN controller yet."
thefranklin said:But yes, too bad the Wii is 250 though, time to get a gamecube and stock up on some wavebirds.
thefranklin said:But yes, too bad the Wii is 250 though.