Why? Why do weekly updates and announcements if they are just going to lie and hide things, you surely want to work with and cater for your community. Lag, custom games and other balancing measures should have been higher priority than adding SBMM, especially when they don't want us to take Crucible too seriously in the first place.
I see valid points from both sides of the coin as it were with knowing/not knowing changes.
I am not saying Bungie should lie or hide the truth as it will just look bad on them and the trust is lost with the community. Maybe they should look at the mess Microsoft got itself into with the initial announcement of the XB1 and take notes on how not to do it. I am happy for them to give the weekly updates and announcements but a lot of the time I am purely just looking out for what is new rather than the "wall of text" of changes that generally don't affect how I play and enjoy the game.
Going back to my original point, if the silent updates were small enough maybe a percentage point here or there in terms of damage, improved range, accuracy etc. then that gives them a pure "numbers" basis to see the effect on the changes. Alternatively maybe there should be an "enhancements" playlist where these changes can be tested to see the effect like a "live beta".
I guess if people know the change up front that may build a preconceived opinion of the change before they have tried it, so going in with that mind set of "this change is going to break the game because of ________", alternatively it can have the opposite and have "this change will improve the game because of _______".
Maybe by doing the silent change and then getting feedback to see if people can identify the change would be one way to go to test these changes to see if it is success or not. In any "skill" based game there is always going to be balancing issues with weapon types armour etc.
I see this whole process a bit like a 3D movie. If done well you don't focus on the "3D-ness" you enjoy the experience as a whole and the 3D elements compliment the entire experience, but if done badly you see the mis-mash of trying to force 3D elements into situations where its not required like things poking out of the screen for the sheer "gimmick" effect and go "look at my awesome 3D effects".
I agree the vast swings from one sweeping change to another has probably been the biggest problem and I guess Bungie will learn from this (Destiny at any stage is an epic undertaking). One minute my raid pulse rifle was doing ok (purely as I love using it in PvE) then suddenly it seems to be complete garbage and everyone is just running around with a mida. (Unless you are WKD - he does love his hand cannons
)
Hopefully Bungie will introduce a more "social/custom match making" playlist into the next game (while there at it maybe we can decide what buffs/nerfs are applied to the game). Personally I would love to see a kind of horde mode like GoW (but I guess the raids to a certain degree are like horde mode i.e. waves of harder and harder enemies)
Maybe doing a comparison between day one PvP versus the current PvP configuration would be an interesting experiment purely to see what the cumulative effect on the overall changes has had.
Ultimately I think we as gamers will never be satisfied unless the game works the way "we" want it too which means someone is going to be upset at some point.