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Trubritar 480 benchmarks

Discussion in 'Graphics Cards' started by RavenXXX2, 15 Apr 2010.

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  1. RavenXXX2

    Capodecina

    Joined: 6 Oct 2007

    Posts: 18,626

    Location: North West

    Trubritar is a top reviewer and one of the most honest you can get so here is his benchmarks of the 480v5870 and 5970.

    Right click on vid and watch in youtube if you prefer.

    First up 480v5970 in crysis benchmark, surprised to see the 480 use more power than the 5970.



    Next 480v5870 in the crysis benchmark, 5870 just beats out the 480



    Next 480v5870 in vantage, all evens



    Next 480v5870 in heaven 2.0 with extreme tessellation, 480 walks this and gives the 5870 a good beating.



    Next 480 in TRI SLI in the heaven 2.0 bench with extreme tessellation and 8xAA, nice FPS.




    Finally we have 480 in 3 way SLI (3DMark Vantage) shows impressive scaling in TRI SLI and impressive power usage...



    GTX 480 Quad Sli Stone Giant Benchmark

     
    Last edited: 23 Apr 2010
  2. ebilcake

    Wise Guy

    Joined: 18 Oct 2007

    Posts: 1,367

    I hope ATI can improve tessellation performance as the performance difference is massive, I realise it's not a game but jeez, basically twice the performance.

    ATI need to close this gap, if only slightly.
     
  3. Locky

    Capodecina

    Joined: 14 Oct 2003

    Posts: 12,650

    Location: Leicestershire/Derbyshire

    my system beats them all apart from the heaven (DX11) and tri sli benchmarks.
     
  4. Minstadave

    Caporegime

    Joined: 8 Jan 2004

    Posts: 28,440

    Location: Rutland

    Yay for you?
     
  5. Locky

    Capodecina

    Joined: 14 Oct 2003

    Posts: 12,650

    Location: Leicestershire/Derbyshire

    lol...

    Just saying that all this new tech isn't a massive leap over older tech.

    one thing I like about Ati's cards is how little power they use for the performance they dish out.
     
  6. Yamahahahahaha

    Mobster

    Joined: 11 Oct 2008

    Posts: 3,836

    Location: London

    ATI's cards have a set amount of logic dedicated to tessellation, unlike the Nvidia cards which can use all of their shaders if they desire.

    It's much less effort for ATI to double the performance of their tessellation just by throwing more die space at it. The debate will always be whether or not to give up that space instead of more shaders.
     
  7. RavenXXX2

    Capodecina

    Joined: 6 Oct 2007

    Posts: 18,626

    Location: North West

    Tessellation is not a performance killer in current titles for the 5870, and when we do get demanding DX11 titles even the 480 will be in the teens, by then we will have the next generation DX11 cards anyway, so buying a 480 for tessellation performance is kind of silly, unless you like your 25 FPS in the heaven 2 bench and play it all day.:p
     
  8. Mr Paul

    Soldato

    Joined: 19 Oct 2002

    Posts: 5,529

    Location: Reading UK

    Could the 5870 use a portion of it's shaders for extra tessellation?
     
  9. RavenXXX2

    Capodecina

    Joined: 6 Oct 2007

    Posts: 18,626

    Location: North West

    Well the 5850/70 gained a good 10 FPS in the heaven bench with a driver update, remember the dragon scene, older drivers were like 20 FPS, updated ones give 30 FPS so improvement in tessellation is there.
     
  10. RavenXXX2

    Capodecina

    Joined: 6 Oct 2007

    Posts: 18,626

    Location: North West

    Here's the big one, quad SLI and the heaven 2 bench, lol at 1500 watt power usage. :eek:


     
  11. Gripen90

    Wise Guy

    Joined: 20 Nov 2009

    Posts: 2,020

    Location: Haarby, DENMARK

    Yet still in Furmark the HD5850 uses 50watts more that the HD4850 it's replacing whereas GTX 470 uses just a few watt less than the GTX 275 it's replacing.
    http://www.anandtech.com/show/2977/...x-470-6-months-late-was-it-worth-the-wait-/19
     
  12. jorzeh

    Wise Guy

    Joined: 20 Jun 2009

    Posts: 1,432

    Location: Stockport

    I won't be being this gen of cards i'll wait for revised version of the cards when the arti is unlocked prob end up with DX11.1 .. i made the mistake of spending £900 on to 8800GTX 768s when they launched luckly i sold them for £330 just before the ultra hit G92 came out.

    Roll on 6xxx!.
     
  13. straxusii

    Mobster

    Joined: 18 May 2003

    Posts: 4,886

    If games don't use this level of tesselation then why would they bother?
     
  14. Greebo

    Caporegime

    Joined: 20 Jan 2005

    Posts: 39,828

    Location: Co Durham

    Quoted for truth. Plus once overclocked the 5 series and the new refresh due soon will have enough brute horsepower to match the gtx480 in games and come close in Heaven benchmark.

    There is going to have to be some killer tessellation games to warrant ATI doing anymore than this.
     
  15. RavenXXX2

    Capodecina

    Joined: 6 Oct 2007

    Posts: 18,626

    Location: North West

    It's OK doing decent FPS in a synthetic bench with nothing going on, in actual games it's a different story as the fermi shaders have to do more than just tessellate unlike in the the heaven 2 bench where it's all fairly static, ATI tessellation is dedicated so it's tessellation performance will be consistent in any game, games will be a different story as already said so purchasing a card on tessellation performance is a waste of time IMO.
     
  16. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 75,407

    How do you quantify "this level of tessellation"? as I said before if they just use it on the odd object it kinda defeats the purpose of tessellation and if they do implement it world wide arbitarily limiting it to a quality level also defeats the purpose - the same data is used to create normal quality tessellation as extreme quality.

    Watching the heaven benchmark vid tho I'm a little suspicious, the ATI card was still struggling in mostly shader heavy scenes where it was flying in previous versions either that heavy tessellation is completely crushing it even when its not its primary workload (which isn't unlikely) or the benchmark has been opptomised to play to the nVidia card strengths and exploit the ATI card weaknesses.

    End of the day tho if games come out that use tessellation as part of the main world geometry pipeline your gonna have to turn the tessellation level right down on the 5 series cards to get decent performance whereas the nVidia card will take a couple of levels higher even with a shader heavy game, 5 series refresh won't change this, tho the 6 series probably will as it should have ~8x the tessellation performance of evergreen if what I hear is true.
     
    Last edited: 21 Apr 2010
  17. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 75,407

    Its probably possible to driver level strap it - however you'd lose quite a bit of the performance advantages (I'm guessing you'd have to setup and transform every resulting polygon from scratch - which the tessellation unit doesn't have to do) and hit overall performance even more in shader heavy scenes.
     
  18. Greebo

    Caporegime

    Joined: 20 Jan 2005

    Posts: 39,828

    Location: Co Durham

    I think it will be awhile before tessellation comes into it's own. It reminds me of the early days of AA and the hit you have to take with framerates. Same applies to physx.

    It's only now that we have cards powerful enough to run with 4x and 8x aa and still have decent framerates.

    I think by the time we have a game with "full" tessellation used we will have moved on one or two generations of graphics cards and they will be powerful enough to run these games at decent framerates.

    So to me tessellation will be limited to a few effects in each game. It's hardly used in Metro even.

    Both the 5 series and gtx 480 will struggle with these future games.
     
  19. Rroff

    Man of Honour

    Joined: 13 Oct 2006

    Posts: 75,407

    True enough, tho decent tessellation performance shouldn't be that far off, if I understand the GF100 design correctly then beefing up the polymorph engines would quite easily double the tessellation performance without a massive hit on die size, while its not possible on 40nm unless the process is hugely improved it should be possible on even 32nm and its one of the things that has supposedly changed in the new ATI architecture.
     
  20. dannywaugh1

    Hitman

    Joined: 21 Jul 2007

    Posts: 906

    Location: Newcastle upon tyne

    wow there good videos, helps me a little more to decide on what gfx card to go for now
     
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