Poll: Which Next Gen Console will you buy?

What will you buy?

  • I will buy both consoles

    Votes: 95 9.7%
  • I will buy an Xbox One only

    Votes: 67 6.8%
  • I will buy a PS4 only

    Votes: 591 60.2%
  • I will buy neither console

    Votes: 108 11.0%
  • Undecided

    Votes: 121 12.3%

  • Total voters
    982
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Caporegime
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Theres an interview with the Fez developer Phil Fish, why he wont patch the save game bug because it will cost him $40k. That figure was also mentioned by Tim Schafer

The Fez guy does come across as a bit of a **** though. We'll never know the real story because we're only hearing one side. Microsoft said they were willing to work with him but he seemed more interested in getting some fame from the story.
 
Caporegime
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The Fez guy does come across as a bit of a **** though. We'll never know the real story because we're only hearing one side. Microsoft said they were willing to work with him but he seemed more interested in getting some fame from the story.
But that doesnt devalue what hes said though - the same cost was also confirmed by Schafer. Im not sure what else you want me to do to answer your question :p

I think (indie) developers being annoyed at MS isnt that unique :p. Braid dev, Oddworld Strangers Wrath dev comes to mind, but we've already discussed that in one of the million of threads

You cant think its all one sided, nor that MS doesnt seem to be the one to blame. That Polygon interview gives you a flavour of how disconnected MS are from gamers and developers...
Chris Cobb said:
At the thought of releasing on Xbox One he lets out a strangled sort of laugh, half from exhaustion and half from frustration.

"I shouldn't have laughed," he said. "We spoke to Microsoft at Indiecade, at the same point when we met with Sony. Quite frankly, the meetings couldn't have gone any more differently from each other. Microsoft was just — they weren't really gamers at all, and they were only interested at that time in pitching Windows 8 apps.

"Their presentation at E3 this year didn't indicate any change in direction for them," Cobb said. "Right now you still need a publisher to even get an indie game on the Microsoft platform. We would have to sign a deal with a larger publisher like Electronic Arts or Ubisoft."

For a bootstrapped indie like Ragtag Studio, Sony is making life easier for them. "Sony has removed all barriers, quite literally, on their system. ... It's been easier to get our game onto a Sony platform than it has been to get on Steam," said Cobb. That's how drastically things have changed these days."

ps3ud0 :cool:
 
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Caporegime
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Where did he say $40k? All I can see is tens of thousands? In the end they created a patch that caused a percentage of their market to have game breaking bugs. It's their fault they can't develop and test properly. The system is designed to ensure quality control and it clearly works. It was a developer making their first game and they made some mistakes. Instead of manning up and admitting it they tried to blame MS.

If MS were so bad why would all these devs be working with them? We're still seeing Indie devs working with them.
 
Soldato
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Update blurb...

http://news.xbox.com/2013/06/update

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:


  • An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions.


These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.


We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.


Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.
 
Caporegime
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Where did he say $40k? All I can see is tens of thousands? In the end they ♦created a patch that caused a percentage of their market to have game breaking bugs. It's their fault they can't develop and test properly. The system is designed to ensure quality control and it clearly works. It was a developer making their first game and they made some mistakes. Instead of manning up and admitting it they tried to blame MS.
Not sure what else I can provide - my quote above said:
Fish has previously said that it'll cost $40,000 to certify another patch, a figure that's also been cited by Double Fine head Tim Schafer.
Unfortunately hes not on my speed dial to confirm directly ;)

ps3ud0 :cool:
 
Soldato
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Where did he say $40k? All I can see is tens of thousands? In the end they created a patch that caused a percentage of their market to have game breaking bugs. It's their fault they can't develop and test properly. The system is designed to ensure quality control and it clearly works. It was a developer making their first game and they made some mistakes. Instead of manning up and admitting it they tried to blame MS.

If MS were so bad why would all these devs be working with them? We're still seeing Indie devs working with them.

It's designed to make money. A massive part of indie design and progression is patching and iterating, adding features. Polished AAA titles is for clean bug free releases. Indie games are for experimental, forward thinking, creative, experimentation.

Both you and Microsoft are completely out of touch with what independent indie development is all about.

Really happy Microsoft have backtracked on the DRM though, that's a clear win for the consumer. At least they can see the huge mistakes made where some could not.
 
Soldato
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10,200
Where did he say $40k? All I can see is tens of thousands? In the end they created a patch that caused a percentage of their market to have game breaking bugs. It's their fault they can't develop and test properly. The system is designed to ensure quality control and it clearly works. It was a developer making their first game and they made some mistakes. Instead of manning up and admitting it they tried to blame MS.

If MS were so bad why would all these devs be working with them? We're still seeing Indie devs working with them.

Tim Schafer specified it as $40k too.

http://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game
 
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