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Paradox Mug "I <3 Paradox"The fans are dedicated to Paradox and love to show it. This mug with a "I Love Paradox" print is perfect to let everyone know who your favourite publisher is. Dishwasher-and microwave safe, holds approx. 330ml.
Paradox Interactive has generally focused on publishing "grand strategy games", i.e. ones played on a real-world map, marked by the use of standard real-time elements but with an ability to make any and all changes even while paused. Almost all Paradox games have historical settings and demonstrate a reasonable commitment to historical accuracy. The focus of each game is different, but generally a player must manage the economy, commerce, internal politics, diplomacy, technological development, and military forces of a nation. Paradox Interactive games are also characteristically complex, with highly detailed gameplay models and consequently steep learning curves. Over time, in an appeal to sell games to a wider market, they have sold games which attempt to preserve the historical accuracy of previous games while attempting to make the games less complex. The games are mostly based on an open game engine (sandbox-style game) with no set "victory" condition. Paradox tries to make games that are open and easy to edit (moddable), from tweaking a saved game to creating an entirely new scenario. Modding can be accomplished with simple tools and basic knowledge of scripting. To assist modders to figure out how to edit the game on their own, the Paradox forums provide fan-compiled libraries of "how to" advice. Due to this, each game has a very large number of mods, ranging from minor additions to complete system overhauls. Examples of these grand strategy games in Paradox' catalog include Europa Universalis series and the Hearts of Iron series.
Along with grand strategy games, Paradox's catalog also has come to include simulation and management games, such as the Cities in Motion series and Cities: Skylines, and computer role-playing games such as Pillars of Eternity. The publisher has ventured into other genres in the period between 2011 and 2014, but have since shifted focus back to these three core areas; according to Shams Jorjani, the vice president of business development, "We had this vision of people buying a Paradox game without knowing what the game was; that 'Paradox' should be a guarantee for a type of game experience". The period from 2011 to 2014 was marked by the publication of the first Magicka game in 2011, itself having been greenlit for publishing after seeing the success of the Mount & Blade series in 2008, which did not quite fit their grand strategy profile. Magicka had been successful, so between 2013 and 2014, the publisher greenlit a number of different titles from across a number of genres, which, on retrospective, the publisher found that they could not properly manage or promote well, leading them to limit themselves to three core genres